Hello! I have played your game to completion and I have some feedback for you!
- The MSPaint opening and all the filesystem theming is very cute!
- I enjoyed the music loop! Very chill.
- It really made me remember the 3D maze screensaver from the 90's, which I used to just stare at as a kid, lol!
- The textures are nostalgic, yes, but also a little detrimental. At one point in the tutorial I remember thinking that this game was going to make me dizzy because of the brick on brick texture, and there's a point in level 1 where you have two different elevations both textured solid green. It's almost impossible to tell where the edges are there.
- I didn't really like having to play the level again in reverse to get back to the file folder. This could have been really cool if the level posed different challenges when seen from reverse, but for the most part it was just walking, especially since a lot of the jumps have stairs to retry them so you can more or less not even do the platforming on your return for those areas.
- I think the jump could maybe use a few leniency frames? Several times I accidentally walked off the edge of a platform because I pressed jump a few frames too late, and that doesn't feel great.
- While the watch is primarily used for the puzzles, I appreciated having it if I missed my timing window on a jump I didn't have to wait for the full cycle again!
- It didn't matter too much because the levels were fairly short, but if you continue development on this game maybe add some checkpoints for where you respawn when you die. I know grabbing the file is a checkpoint, but that seems to be the only one. Redoing the whole level if you fail a jump isn't fun! (I wrote this note down after the first jump of level 2 'cuz I got sick of dealing with the little elevator right before the jump, lol)
- Speaking of it took me a while to figure out the momentum mechanic in level 2. I kept failing that jump off the second moving platform and thinking I just had bad timing. It is a cool mechanic, and I understand it's a puzzle so you're supposed to figure it out, but maybe you could think of something that hints that momentum exists before that jump? Unsure, but it's an observation.
- The second momentum puzzle in level 2 with the jump was really fun! However, I found it a bit difficult to see the platforms I was supposed to land on because their textures blended in with the textures of the platform that launches you.
- I also appreciated being able to just drop back to the file folder on this level!
- Many times when I failed a jump I would hit rewind thinking it would rewind my position so I could immediately try again instead of redoing the whole level. I understand needing a rewind that only affects the platforms for some of the puzzles, maybe adding a third button to the watch for that? Not sure.
I hope this feedback doesn't come off as negative, I'm trying to be constructive! Overall I really liked the game!
Have a wonderful day and good luck in the Jam!