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Spin Smash Demo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #1335 | 3.304 | 3.727 |
| Audio | #1376 | 2.901 | 3.273 |
| Overall | #2074 | 2.675 | 3.018 |
| Creativity & Theme | #2224 | 2.740 | 3.091 |
| Enjoyment | #2372 | 2.337 | 2.636 |
| Visuals | #2833 | 2.095 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Other/Custom
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Comments
I like the goofiness of it and the old-timey piano music. It feels more like jousting than punching really. Or maybe a game of electrocution arms, because even a slight gentle graze of an arm inflicts damage. It would be interesting to see what this would be more like with physics based hits. Eg. momentum of arms knocks people farther away and does more damage. I was treating it like a sumo game at first, trying to push people outside the bounds before I realized it didn't matter. That could be an interesting game in in itself too.
The little guys are a little hard to punch because their arms prevent your arms from making contact with their bodies.
Really fun and well-done game. I love how each enemy and our differences require different types of strategies to beat them that require us to adapt throughout the levels. One thing I’d like to see would be specific sound effects associated to our enemy’s pain versus ours, so when we hear a specific set of sound cues, we know who’s getting hurt instead of having to stick out eyes to the health bars. Very well done.
The one I enjoyed the most
Fun game! if you were to expand it after the jam i would suggest adding things like abilites and powerups or maybe more maps to keep things fresh. None of the levels seemed too hard to me, i think i beat the game in like 5-10 minutes(i cant narrow it down more than that). some of the enemies did feel unfair at first, but after a bit you can learn a consistent way to beat most of them which is fun.
i really like the idea of the game, but unfortunately its very easy to be blocked between enemies and be unable to do anything
Level 7 felt the most difficult. The game is fun. I would make enemies a little less agressive, they just stick to you and leaves little room to move or do cool stuff with the fight mechanics.
The sound effects brought up the seriousness of the game to a 10/10
owwwww!