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Office Typhoon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #2163 | 2.820 | 3.182 |
| Enjoyment | #2372 | 2.337 | 2.636 |
| Visuals | #2510 | 2.337 | 2.636 |
| Overall | #2744 | 2.224 | 2.509 |
| Creativity & Theme | #2818 | 2.256 | 2.545 |
| Audio | #3126 | 1.370 | 1.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Fun idea, I think making this a proper fps could work in my opinion. Even in this simple form it has something satisfying about it. You can only pick up items when facing them directly, but they highlight even if you don't, which threw me off a little. Other than that, very clean and fun game!
Muy interesante. I think the game could use some sounds when it comes to impacts or some background OST. Also the pick up range seems ruff at times, however the gameplay is pretty chill.
I like the game, it felt pretty nice, though it felt like the distance to grab things was a little short. I would say that this game idea would actually make a really funny basis for a pvp type game as well if you plan on working on it further. Either way I enjoyed it.
Good work on the enemy AI, it was the right amount of challenging. I like the 2.5D artstyle. Found it a bit difficult to gauge how close I had to be to an object to pick it up!
I didn't experience any bugs and found it challenging when dodging incoming office projectiles. I like the combination of 3D and pixel art graphics. Great work!
Neat concept and easy to play. Really abrupt ending if you win or lose, would love to see it fleshed out more. Still fun and interesting! Good job!
I would really enjoy playing this against some of my co-workers... I can see how it can become addictive if poshed further. Some items were really hard to pick-up, but I still like the idea!