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A jam submission

SEEDRUNView game page

fast-paced puzzle platformer
Submitted by ifalnapudl, TJPhoenix64 — 41 minutes, 12 seconds before the deadline
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SEEDRUN's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3043.8573.857
Audio#3573.6433.643
Overall#3693.7863.786
Visuals#5083.9293.929
Creativity & Theme#5803.8573.857
Seriousness#7273.6433.643

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted(+1)

Nice idea for a speedrun game. Makes, planning ur routes more valuable.

For me it was pretty hard, but i don't think that should hold back speedrunners, that love to hang into the mechanics and try to master each step^^


Good work :)

Submitted(+1)

The core idea is kinda cool but for a speedrun game in which you need perfect timing, commands should be more responsible and enjoyable.

Cool game anyway.

Submitted(+1)

Really sick art and music, the gameplay was really original, all you need to do is make more levels, polish and there you go! Good luck!

Submitted(+1)

This is so good the music is so good I LOVE IT the seed and sprout and art is so good game play creative no complaints. 

Submitted(+1)

I love the idea, art and music. The gameplay is also fun but i would say that controling the character is hard sometimes. Good game though.

Submitted(+1)

Very cool idea! I also quite dig the level design, though it feels very unforgiving, especially considering that the controls are a tad on the loose side. Gave up on the first three-cycle level, but quite enjoyed my time until then!

Developer (1 edit)

The 3 cycle level is the last level so I decided to make it pretty challenging. It’s my first time designing levels so I’m glad you liked them. Thanks for playing :)

Submitted(+1)

This is cool, I love the central mechanic. Changing the amount of time available for each form is a very clever way to affect the difficulty and tie into the design of the level. Well done!

Submitted (1 edit) (+1)

REALLY good!  That last level took some time, it was hard but in a good way!  I like how you used the time mechanic of the life cycle to force the player to figure out which parts of the level to solve first, really great game!