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SEEDRUN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #304 | 3.857 | 3.857 |
| Audio | #357 | 3.643 | 3.643 |
| Overall | #369 | 3.786 | 3.786 |
| Visuals | #508 | 3.929 | 3.929 |
| Creativity & Theme | #580 | 3.857 | 3.857 |
| Seriousness | #727 | 3.643 | 3.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Nice idea for a speedrun game. Makes, planning ur routes more valuable.
For me it was pretty hard, but i don't think that should hold back speedrunners, that love to hang into the mechanics and try to master each step^^
Good work :)
The core idea is kinda cool but for a speedrun game in which you need perfect timing, commands should be more responsible and enjoyable.
Cool game anyway.
Really sick art and music, the gameplay was really original, all you need to do is make more levels, polish and there you go! Good luck!
This is so good the music is so good I LOVE IT the seed and sprout and art is so good game play creative no complaints.
I love the idea, art and music. The gameplay is also fun but i would say that controling the character is hard sometimes. Good game though.
Very cool idea! I also quite dig the level design, though it feels very unforgiving, especially considering that the controls are a tad on the loose side. Gave up on the first three-cycle level, but quite enjoyed my time until then!
The 3 cycle level is the last level so I decided to make it pretty challenging. It’s my first time designing levels so I’m glad you liked them. Thanks for playing :)
This is cool, I love the central mechanic. Changing the amount of time available for each form is a very clever way to affect the difficulty and tie into the design of the level. Well done!
REALLY good! That last level took some time, it was hard but in a good way! I like how you used the time mechanic of the life cycle to force the player to figure out which parts of the level to solve first, really great game!