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Crazy Conducting's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #1 | 4.444 | 4.444 |
| Theme Implementation | #7 | 3.778 | 3.778 |
| Overall | #13 | 3.148 | 3.148 |
| Gameplay | #14 | 3.000 | 3.000 |
| Audio | #16 | 2.556 | 2.556 |
| Visuals | #16 | 2.667 | 2.667 |
| Polish | #16 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme implementation
Everything is trying to stop your unstoppable train
Special Object addition
The engine serves as your health system
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Comments
great submission! I was super impressed with all the mechanics you set up in only 7 days. I love the multitasking gameplay that sort of reminds me of FNAF with a ton of scp references xD. I was a little confused at first with the controls so I would def include that you need to press "S" to go inside the train in the tutorial scene. I also really love all the sfx and hand drawn artstyle, it has a great charm!
Thanks so much for playing! And I do admit the tutorial is very half-baked. It was rushed as I didn't have time to work during the last few days. After the jam, I definitely intend to upgrade it.
Good level of content for a game which has a very simple base mechanic. I wasn't sure what the numbers in the top left were all about though. When I picked an option it put the number for that thing to 10, but the 10 never changed. Good fun to play overall though.
Thanks for playing! Those numbers indicate the enemies' aggression. If you somehow managed to get all the enemies and still survive, it'd let you pick the enemies you already have, but make them attack more often.
Pretty cool. Really impressive amount of different and unique threats for a jam game. The window is kinda bugged (i think?) and gets stuck mid-closing all the time which is pretty annoying
Thanks for letting me know about this bug! None of my testers or I were able to recreate it, though. Could you share more about your device or how you were playing the game? Was it lagging at all? It'll be useful for post-jam development. Thanks!
Also for clarification's sake, does it get stuck completely or for a short while?
Sure, here's the device info

I use firefox browser to play. The game doesn't lag in general, but often when closing the window it would enter state like this:

From here pressing W doesn't do anything. It stays like this for a while and then becomes usable again for no apparent reason. Seemingly this state counts as if the window is closed
Edit: I restarted my laptop for unrelated reasons and now I can't get this to happen too. Fixed itself ig
It looks like it's just staying in the open/close animation for longer than normal. It might have to do with the fact that this game is frame-based. I intend to switch the game to delta time after the jam, so that might fix this weird edge case. Thanks!