Thank you for playing and especially for the feedback!
I will try to improve clarity in my future games, or if I end up updating this game in the future.

GamingMakesFun
Creator of
Recent community posts
Played it till the end.
Gameplay-wise, I think this might be the strongest game overall; it gets you hooked quickly, and the mechanics are easy to understand. The art is also really nice, and there are some nice strategies you can employ. In the tutorial, it put a lot of emphasis on the counters; however, I did not see myself using them often, as the opportunity rarely arose to do so in the first place.
I think the game is a bit too easy, though. Maybe reducing the money you get could help, since I had a LOT of money, which made my heroes extremely OP.
The large AOE effects also do a lot to suppress the enemies, which does make the game quite easy in the later stages.
Other than that, the combat is very satisfying.
Overall: 8.2/10
I found the idea quite intriguing, especially the exploration being Minesweeper-style, which is quite unique. The game is easy, though. You kind of just get more stuff whenever you need it, and whenever you find a temple, you send everyone you've got to it and pray for rain. It has great potential, however. The sound effects are kind of a miss, sadly enough.
Overall: 6.8/10. Really love the idea, though.
A reset-level button would be nice because it's annoying to realize you messed up and have to spend time intentionally dying. Now that that's out of the way:
It's more like a puzzle game than a strategy game, which I personally think still counts, as you do have to plan your moves and their consequences. I just wanted to point that out, but that also means there is really only one strategy that works, which limits your strategic freedom a bit. Very well polished, however, and the graphics and sound go well together.
Great job!
Overall: 7.7/10
It's pretty great. The graphics are good. Some important strategic decisions mainly boil down to where you place your squads at the beginning and when to attack vs. wait. However, I think that positioning should matter more, not just hiding behind cover, but flanking from the side or behind. Also, the militia feel more like a liability than anything.
Do note that I might be missing parts of the overall intended strategy, and that's only natural. I can't know it all.
Quite happy with this game though! Kept me playing till the end and through several retries.
Overall Score: 7/10
The gameplay loop is satisfying, and the audio is used effectively to communicate with the player! Well done.
There was one bug, however. If you click the text bubble and then immediately get to work and finish the request without clicking the text bubble again, it gets stuck in its blank state, so I can't accept any more requests. Had to restart 2 times before I figured that out, but from then on it was fun!
Thanks for letting me know about this bug! None of my testers or I were able to recreate it, though. Could you share more about your device or how you were playing the game? Was it lagging at all? It'll be useful for post-jam development. Thanks!
Also for clarification's sake, does it get stuck completely or for a short while?
It's a neat concept, and you should be happy about that, but at some point, it gets hard to keep track of what you have and how many you have. Also, I don't really see the point of the engine failures if they don't cause a lose state, just a small wait. Seems more of an inconvenience to the player than anything in-game.
I like the pacing of the game, though. It's just right, minus the engine failures. Good submission!
It's hard to make a puzzle game that's balanced properly and that stays interesting over a large number of levels. And you, my friend, have managed to succeed in just that! You used every mechanic and edge case to its fullest to create consistently unique, interesting, and sometimes really challenging levels.
One thing that could improve user experience would be to let the player see the level first and then click a button to start the level. That might not be your intended gameplay experience, however.
This is really great for your first game!
I didn't encounter any bugs, and all the weapons you are given feel unique in their use.
One thing, though, the difficulty scales extremely fast. At first, you're dealing with say 4 to 5 zombies, and then 10 seconds later, you are completely dogpiled by a horde of zombies.
Mostly just a balancing issue, the game and the weapons work well!
I really liked this for its gameplay. Something about seeing the bars slowly drain as you're trying to get enough resources to counter it speaks to me! The visuals also stay consistent, and the premise is strong.
If I HAD to critique one thing, its the fact that I couldn't really keep track of the days or nights, but it did not hinder my experience in any significant way.
Be proud of yourself! I really liked this one.
Nice idea, as others have mentioned, polishing would add a lot, but I would like to add the following:
It does get boring after the 1st-3rd copy, depending on the person. I would have added a timer to get some action and pressure involved to fix this issue, and it would've definitely emphasized the "cheap" part of "cheap copy"; it could result in some hilarious fails.
Overall, it's quite good in concept; however, it lacks in audio and gameplay. I hope you had fun making it!
Play my game here if it interests you:
I loved the visuals, they're so great. The theme implementation is also very creative compared to the cheap copies of games I've seen all across this jam (although it's still a completely valid way of interpreting the theme), so this was a nice refresher! The atmosphere is very well crafted and definitely hits the nail on relaxation. Congratulations, and great game!
It seems everything works as intended, as you can only move on when you select a bad and a good egg. There was supposed to be a submit button, so it would be clear you selected both, but I couldn't find anywhere to put it, so I just made it automatic. The good eggs you were choosing were, in fact, being added, so no worries there! Thanks for playing and helping me fix the totally not bug that fixed itself.





