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A jam submission

SpinWeaponView game page

Spin your Weapon to SLASH and CLASH
Submitted by ElectricRam — 3 hours, 42 minutes before the deadline
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SpinWeapon's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#604.5834.583
Overall#1024.0924.092
Audio#1273.9583.958
Enjoyment#1584.0424.042
Creativity & Theme#2244.1674.167
Seriousness#6353.7083.708

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

Ended crashing the game when i was fighting to a mob (images never change after this in the screen)

Except that, the game have really cool juice !

I feel like it's easier to kill monsters by just turning in the opposite direction of the weapon's spin, so I can hit the enemy almost constantly, haha

Good job in sound effect !  Maybe a little loud, you should add a settings menu to change sounds volume !



Submitted

Very good! I ended up getting stuck in a wall when fighting against a guardian but otherwise, very well made! I like the art and the audio is pretty good too! It’s a bit over the top with the blood effects but the combat is neat, and the variety of weapons is nice. Great Job!

Submitted

I like the switching and stealing weapons a lot, this is a really fun idea! (Surprisingly bloody)

I ran into a bug where the boss knocked me into a wall and I got frozen :( 

Submitted

This is a game with insane potential. You hit the mark incredibly well on all categories and i really feels like a polished experience. In particular I like how crazy some bosses get with their weapons, however I think I clashed them too hard because I got stuck in a wall on the last level. Amazing work :)

Submitted

Wow, this is SUCH a well done game! I can totally see this turned into an RPG with leveling and equipment among other things! The art is also SO GOOD, i just wish it went a little lighter on the blood, for how cutesy the game is these guys spray out blood like a water balloon. Also, there should be some "falling off" invicibility when you respawn at a checkpoint / transitioning through a level, since I had an enemy kill me about 3 times on spawn during the second level since the checkpoint was near a hole, and I also died while leaving the tutorial and had to redo a part of it. Also the combat can be cheesed pretty easily if you don't hold down click and just spin around the enemy, not allowing them to get out of your weapon's range. But the mechanic itself for combat was extremly fun!

Submitted

Oke I actually love this game so I got a little more to say than usual cuz I kinda hope you'll keep working on this.

There is so much work actually put in this this it's quite amazing! the way that it looks and handles is fantastic! Personally I'd like it if the spinning was a litte faster just so that it's easier to get your weapon into position.

the stealing mechanic wasn't super clear to me, I got it to work a few times but other times it didn't and idk exactly why :P (also I couldn't figure out how to throw the boomerang :c)

Lastly when I reached what I think was the final boss the game started chugging pretty hard for me because of all the orb spam so I couldn't actually beat it!

Normally I don't have this much speficic critique in my comments on here but just so you know it's only because I am super impressed with what you put out here and hope it can become something bigger! lmk if you do continue working on it after cuz I would love to follow the progress!

Developer (1 edit)

oh damn i should probably fix that lag problem thing, you shoot the boomerang using right-click (you use right click for all the weapons special abilities) and you steal weapons by pressing space when the indicator thing turns yellow, basically when the enemy is near death. thanks for the feedback!

Submitted

I tried richt clicking but it didn't work :C

The other abilities did work though

Developer

ahhh i guess thats another bug i need to fix thanks!

Submitted (1 edit)

holy cow those on-hit effects and sounds were so satisfying. the enormous blood splatters, the clangs of weapons colliding, and the brief time-slowing made everything feel so impactful! beyond that, the game itself was super enjoyable too, with each weapon being equally unique and interesting. amazing work, definitely one of my favorites

Submitted

Really good game. Played all the way through. Should keep developing this.

Submitted

Really cool game! I loved the variety of weapons you could use. And I ended up using the lance as a movement option to avoid some attacks, it was fun! I found the UI got in the way of my screen from time to time. Overall great job!

Submitted

Very cool! Super satisfying to hit and clash with enemies.

At one point I got hit so hard that I was lodged in a wall and couldn't move, though.

But really nice entry, great job!

Submitted

What a fun experience that was. The combat is simple but satisfying, and it really fits the jam theme. The enemy variants and the boss are realy cool. I can’t believe how much content you squeezed into the game in such a short time. Great game!

Submitted

I had such a blast playing this and the ending was so fun too!

Some of the later bosses was a bit confusing considering they teleported faster than i could react but I somehow beat them /shrug. I was able to play the entire game through with the healing staff without much issue, so would be cool if the game somehow nudged me to not be lazy!

Other than that pretty flawless game, one of my jam favorites!

Submitted (1 edit)

Love this game so much!! The only problem I have is that the blood effects make it hard to see whats happening when attacking. And as a minor issue the fact your restart every time you lose/fall off is a bit harsh - it would be nice if there were checkpoints on every new area imo. But super amazing graphics!!

Oh and the clash SFX and the knockback is pretty satisfying :D

Developer (4 edits)

there... is? there are checkpoints? what are you talking about, are you just talking about the tutorial? though thanks for the feedback!!

Submitted

Ohh. Maybe I didn't make it past the tutorial... 😭 (I'm not very good at gaming lol)

Submitted

Very impressed you managed to make all this in a week! It's very satisfying killing things in this game. If I really try to think of an issue I had (aside from the aforementioned knockback bug), the enemy death animation being delayed felt odd at times. But that's all I can say, really. The game is fantastic all around, especially the visuals.

Submitted

yooo I loved every part of this

Submitted

Very fun to play, love the visual effects!

Got pushed out of bounds in the second boss fight from a clash, and being sent back to the start of the level after falling off felt quite unforgiving, especially in the first area with the thin bridges.

Insane that you made such a polished game in the time

Developer

Thanks for the feedback!

Submitted

Love the idea, charming and gory
but there is a bug, that once you died from falling, you lost the sword and there are no way to defend yourself or attack enemies :(

Developer (1 edit)

Wait what??, i tested it and you keep all the weapons when you fall? can you clarify more so i can fix it

Submitted (1 edit)

it happens when I get 3rd weapon, and throw it to enemy, and fall.
The thrown weapon doesn't come back to me

anyway, the sword and the blocking mechanics? THOSE ARE GOAT and you are GOAT

Submitted

Hi! Got the same bug only on the tutorial level, it shows that you have one weapon equiped but there is no sprite and the collisions cease to be. Additionally, You can get out of bounds at the very begining of the third level. Otherwise, great project!