this might be the best game ever thank you for making it. its really good
REALLY funny, great characters, im obsessed with stolid? he's literally awesome. amazing game 10/10
Ah I see, the scroll bar doesn’t show up on its own when I played so I thought it was a scaling issue. I think integrating the UI to look up and down into the game would let it always look the same and not depend on device preferences
Haha yeah I read it, it still left some uncertainty… I feel like most games can benefit from more clarity basically all of the time. Things obvious to the dev might not be to all players
Very charming pixel art, I love how this game looks. The mechanics are simple but satisfying, and it both looks and feels nice to have upgraded towers.
I think the feedback would be better if there were subtle sounds when enemies are hit and when they die.
It took me a bit to figure out how to place towers and how to add runes, but I eventually figured out. A simple tutorial could be a nice addition though.
I love the robot's design! The idea of balancing your stats is very fun. The grungy aesthetic felt like a cool contrast to the main robot's shininess.
I was struggling to get over anything, is it intended that you can't scroll and chance your stats while moving? I couldn't get them to change while in motion (maybe it's because I'm on trackpad? Unsure).
I will admit: this game is smarter than me. It was still a lot of fun playing it and trying to learn how the numbers interacted by trial and error. I imagine a full version of this game could benefit from a vey long tutorial available for math idiots like me
I thought this was super stylish and enjoyable (seeing Pico 8 used is so fun!), the visuals were charming, I like the colors used, everything is very readable (despite my general stupidity). I liked it a lot! I think this interpretation of the theme is clever too :)
This was really cute! The music's nice, the art is charming, and I like the premise. I loved the fun facts, they really added to everything in that I wanted to study more to see more trivia LOL
I think a tutorial on controls could help, I was confused on how to navigate; and dividing controls between mouse and keyboard wasn't very intuitive, ex. using WASD and Space to activate doors but having to use the mouse to make choices.
Sadly my game froze because of a strange bug when getting tired (I think)
This game's a lot of fun! I like the idea a lot, the audio encourages the idea of "pleasant chores" as a genre (if that makes sense), and it was well implemented!
My concern due to my set up was piloting it with trackpad was agonizing lol, I think having an option for controlling the vacuum with WASD/arrows could make the game more accessible. I also think adding a warning noise when the outlet starts getting low would make things more intuitive.
Very cute! I liked it a lot.
This was a lot of fun and stylish! The one comment I have is I stopped reading the new deaths, maybe if they were a different color or something when first shown I'd know when to stop and read amidst the haze of clicking and clicking and clicking. Very cool!
I got a bug where instead of taking me back to the main menu at the end, it just loops the ending scene
So first try I tried playing on mobile because it didn't say it wasn't compatible, and the wheel worked by typing (for obvious reasons) didn't. (The spinner effect was very fun on mobile, so maybe that would be a fun platform to add?)
First the small concerns: the is the text is really small and the sprites are too, it's a little hard to read (my eyes are bad lol) and I'd love to get a better look at the art because it's so cute! It was also difficult to read some of the wheels for the same reason.
It's a nice touch the truly random wheels don't seem to effect the ending, maybe that could be explained at the start? I would've loved to see my rival because that sounds fun, but I was worried it would ruin the confession at the end haha! Some harmless randomness can add a lot of personality to each run, so I like those choices being there
Overall very cute! I liked it a lot!! The main menu looks amazing too, I love the design of it.
I like the base mechanics idea a lot, and the characters are cute with a lovely art style! I really liked the painted style of the characters and their designs are very cute.
The funny thing is spinning is not the best way to cut the fields, it's best to just slide back and forth like a loom haha; I'd like if he spun on his own when clicking (or pressing enter like another reply says, but I did it by clicking), then one could have fun zipping around the fields.
I think for the sheer amount of fields, maybe there should be a timer and it's more "get as much wheat as you can in the time limit" sort of game? Or for a slice of the game, adding less fields so players can get to the ending in the time frame would help show everything off.
I liked it! The art and graphics and audio were on point for it.
My only real complaint is the spinning door handles feel pointless and just made my hand and arm hurt (it was a lot easier on mobile but I replayed it on PC now)... Maybe if easy doors were way faster, it could add suspense if someone was opening a door that took longer?