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Green-0: Room Buster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #9 | 3.467 | 3.467 |
| Use of theme | #17 | 3.133 | 3.133 |
| Overall | #21 | 2.800 | 2.800 |
| Presentation | #28 | 2.667 | 2.667 |
| Gameplay & Enjoyment | #28 | 2.200 | 2.200 |
| Art & Audio | #32 | 2.533 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
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Comments
I'm surprised how these controls plays well !
Nice i love Megaman
You did a great job on the prerequisite. I genuinely smiled when I learned how to shoot; plus, I liked the sprites (especially the turret). Good work :D
Thanks for your comment! I interpreted the prerequisite as having just 3 buttons of input from the very start but it was a friend who suggested to make a fourth action that uses 2 buttons to be triggered
Good game, You nailed the retro feel with side scroller effect, idk why my high score was 0 when i was at like many rooms ahead...but still good game [can u rate mine]
You get score by killing slimes and turrets. Perhaps you forgot to read how to shoot in the description. Anyways thanks for your comment and I will (hopefully) rate all games.
You guessed it right...i was just moving forward lol
1205 high score, the gamplay loop is quite fun and the artstyle is cute (I got owned by those slimes in my first run first room lol), here's some feedback:
Anyway, solid entry, gg :)
Hi there! I'm surprised you beat my high score of 1200. I deeply appreciate your feedback, though I must say that the little slimes being annoying is an intentional design choice (definitely not the best one though). I totally agree with you about the Turrets taking up to 10 seconds just to do a round of shots but unfortunately I ran out of time before I could add such finishing touches. Again, thanks for your comment and feedback.
Agreed on the feedback ! I'd add that that bullets going through walls doesn't feel fair
Well, you can do it and the enemy turrets can do it, I think that makes fair or maybe I'm misunderstanding you. to be honest: I don't really like it either I thought I was gonna change it while doing finishing touches but yeah I just forgot. Thanks for your addition on the feedback!