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GROMARTO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #1500 | 3.240 | 3.500 |
| Audio | #2225 | 2.315 | 2.500 |
| Overall | #2554 | 2.361 | 2.550 |
| Seriousness | #2734 | 2.392 | 2.583 |
| Visuals | #2846 | 2.083 | 2.250 |
| Enjoyment | #3093 | 1.774 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
It was really difficult for me to play it, i think it's a good concept tho!
The concept is super cool, and when you get the hammer spinning its really fun to just smash into the enemies! It is quite difficult to get it to spin consistently, and those enemies that throw the flowers are REALLY annoying, but still really like the game!
Man I really like the idea for this game, when you finally get spinning with speed it's pretty fun to smash enemies and bounce off the walls and start spinning the other way, but it's kinda too hard right now. Mainly because of the ranged enemies, it's pretty difficult to consistently dodge or hit their projectiles so you die pretty quick when they show up (or at least I did). But yeah this idea definitely has potential, I'd love to see it updated once the jam's over! btw I love the lil guy's walking animation
nice feedbacks ! I totally agree with all of your points, the game is very hard. We failed with the difficulty and we didn't have enough time to correct it.
We are aware of all that, but despite everything, we are happy with the general idea behind the concept.
I have to agree with the other comments, this could be a nice mechanic, right now it feels uncomplete as a concept though.
At the beginning you have to rotate the hammer manually, which is quite tricky, and after that you have to use the mouse and completly discard the earlier mechanic.
Maybe it could be adjusted, so the hammer has more momentum on its own, so you have to make one or two rotations at the beginning and then it would from that alone continue spinning on its own for multiple turns without you moving. You can use that time to properly navigate in the level. But then after some time you need to increase the moemtum again with some timed moves to the left and right (like you can do currently). The mouse would not be used.
It's kinda hard to control, and I could never get the hammer to keep spinning, but the idea is really fun and the art and sound are good too! Edit: the hammer acting as a shield is also a really cool feature! the resolution is super big though, and part of the window is out of screen for me.
thank you for your review
yes our hammer is little hard to controlled, we struggled to find the right balance
Nice concept but man the controls are jank
we fix some issues, if you want to retry
yeah that would be nice
The controls are quite finicky, but the whole spinning around a hammer to fight of waves of enemies idea is really fun. I think it might work better if the spinning was just on the mouse and then movement was just on the keys.
cool game