This game was quite enjoyable. There were few and easy to grasp controls (move = WASD, spin = SHIFT) and the level and sword spinning together added some challenge to it (I had less than a 10th of my HP before collecting the 2 last keys so I had to lock in). The visuals aren't outstanding but the style fits the vibe of the game. The audio was truly on point for the deep dungeon atmosphere and was probably the most serious thing about this project (the dialogue just wasn't, but I'll give it points for the "ironic seriousness"). I wish I could give more points for creativity but so many people used and overused the "spinning world" gimmick that I'm getting numb to it, but the enjoyment was undeniable, and it was one of those rare times where janky collisions would be forgiven by the player (there were times I would pass through those moving walls which would help me dodge enemies so the buggy collisions are actually "good" game design here). Nice work there 👍