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https://themainstark.itch.io/spinlock

Overall very happy with how far I got. I had to cut some design features that I think would have made the game even better but I know the scope would have been too large. Originally you would have workstations for tasks and hints to find all over the map that you would have to figure out the code. Too many failed codes would punish players - monster spawns, traps, ect. Even harder would be only 3 attempts per code and extraction fails!

But yea, I've been slowly learning "elevated low-poly" art and this was a chance to do something inspired by Quake

Dang, your game looks very very fun! I've read quake and instantly clicked, totally gonna play 

Awesome!