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Roulette Driven's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2377 | 2.197 | 2.600 |
| Creativity & Theme | #2881 | 2.197 | 2.600 |
| Enjoyment | #2883 | 1.944 | 2.300 |
| Overall | #2898 | 2.113 | 2.500 |
| Visuals | #2922 | 2.028 | 2.400 |
| Seriousness | #2961 | 2.197 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I did not go into this expecting a graphic novel game with my roulette. Graphics look great, if you continue with this, I'd maybe make the ball roll/bounce?
it was supposed to just didnt have the time to add some animations and sound effect
I found the writing to be really well done, I love the humour and even though I've never played a visual novel before, all the little choices really kept me around.
I was a little confused though about the whole roulette thing when choosing, whether that was a reference to the fact that the character has gambled their money away, or was something else.
I loved the music, it was genuinely really nice to listen to the whole time. I'd suggest that maybe some sound effects for characters appearing could make the experience more engaging, possibly some sound effects for different things (bumping your head, car revving).
I also found a bug on day 3 where I was called "playername" for a couple of sentences. Good job, my first ever visual novel!
yea i realy thougt i got rid of all the place holders but i missed some apparently
Cute idea, I can definitely see it going farther with more ways to incorporate your wins and customize the roulette wheel. If you do come back to the project there is a dialogue section where the character says "playername" instead of what you give the game.