I wish I could have canceled my attack once chosen, I lost at the final boss just because I misclicked and picked the wrong one. There also wasn't much of a point to spinning once you got the full team, if you took it further maybe you could replace partial refunds with upgrades.
The art and audio were charming, and I'm a sucker for turn based combat. The gameplay loop felt satisfying despite its simplicity. Attacks that cost energy but give more energy was also interesting, I liked the investment mindset it put in me. The three main fighters felt like they played with each other pretty well.