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Wind-Up Pond's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1272 | 3.296 | 4.111 |
| Enjoyment | #1722 | 2.762 | 3.444 |
| Overall | #1889 | 2.797 | 3.489 |
| Audio | #2079 | 2.405 | 3.000 |
| Seriousness | #2113 | 2.851 | 3.556 |
| Creativity & Theme | #2272 | 2.673 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unreal Engine
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Comments
I'm not a big fan of puzzles, but there's no denying that this game's soundtrack and art are great! Nice job! I think the tutorial could be clearer.
Awesome man, glad i could playtest it
This was wonderful! I was drawn in by the lovely looking art, but the puzzle mechanics completely won me over - I felt like a genius once I'd finally finished the last level (୨୧ ❛ᴗ❛)✧ Thank you for the game!
Very calming, and I think the puzzles are well designed. The art is extremely charming, something I would play outside of the jam as well, given slightly more polish and maybe more interactions/mechanics. You did great!
Really neat and well polished. I always have mad respect for anyone who can design puzzles like these. Good game, well done.
Thank you so much :)
The game crashed on the level with the two fish and the monster after I had solved it. I really liked the art!
I really enjoy the mood and the visuals! Commands are a little clunky tho, and the ui doesn't always respond to clicks, but that asaide it was fun. Great work!
Thanks for playing! Could you expand on why the commands where clunky and what wasn't responsive in the UI? Would love to solve the problems if I can!
Personally I would say its just the unresponsiveness of some actions comes from the animation when assigning turns to last like over a second where it feels it takes a long time to assign and remove actions. Another part is that you cant skip through the 3 stars menu by clicking. I felt the same way that is was clunky at first even though replaying it most actions were instant so the animation is my best guess as to where that feeling arose. Never had any issues with the UI buttons tho
I see, makes sense. You can actually click as fast as you want without following the animation but I do understand that it's easy to feel like you have to wait.
Basically what the other user said, about the UI sometimes the click registered logically but I didn't get the "pressing" animation of the buttons (they remained still). As I said it's an enjoyable experiencr otherwise, if you'll fix those minor things (even after the jam) it could be a complete fun game!
I see what you mean. I'm guessing it's most buttons that update the scene somehow as they will just instantly open a new level as soon as you press it so there is no real time to see the animation!