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Seldon

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A member registered Feb 23, 2025 · View creator page →

Creator of

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This game was AMAZING, i was super invested in the story, learning the vocabulary and uncovering everything. The only two things that were unclear to me was why Lemal's title was that and what the solaam was (i think it's us the player but i'm unsure)

Genuinely do more stuff like this, i love it

J'ai beaucoup aimé le jeu, l'écriture est excellente et consistente dans les 5 routes même si je préfère sûrement celle d'hérra. Les décors et les chara design sont magnifiques et les self insert m'ont énormément fait rire. Très bon jeu avec une ambiance bien maitrisée, une bonne musique et une bonne histoire :)

Gg, this is quite a bit harder than planned so congrats and thanks for playing the game 

Ahahaha thanks a lot

Yes it is quite a bit more hard than planned but we'll get that fixed for the postjam jam

thanks for the review and really glad you liked it :>

Yeah the rythm part is there especially in the last level but we need to improve on it

The game is supposed to be hard but maybe we made it a bit too hard

Thanks for the review :)

amazing idea, well if you plan to continue developpement it would make for a great experience i think. Good luck

Honestly the game is already pretty unique in giving the void atmosphere but you need to focus on having engagement in your game, a reason to continue to play. Right now players kinda stumble with no real goals since we don't even know where to go really, so improve that, maybe add some stuff to do, add a precise goal and it will be a nice experience

oh yeah playing with the trakpad must have been a bit hard

Thanks for the happy?? review

I think if you zoom out the asteroids spawning offscreen is not a problem but understandable

The game was made to be hard but the balancing could have been better i guess

thanks for the review, i hope you liked the variety of content and music

ohhh punduch made that i wasn't even aware that could happen gg

Thank you, we wanted the camera to be a bit responsive but i understand

make sense, it was very good, i finished playing all the games and it's still my  absolute favorite (well behind my game coz i think i cooked)

I like this game a lot , i would have liked to have controls adapted to my AZERTY keyboard but that's fine

the game was quite simple but quite good, all the elements balance each other pretty well it's great

congrats on making this game i honestly wouldn't add anything

it isn't the greatest game of the jam but a really well made one, be proud of it

Ok very short but nice game, i love it, simple and cool, the theme is there the art is fair the music is nice

You can get some experience and do better but this is simply a nice game, gg

For anyone wondering how to play, you need to get the godot editor and import the project

for the creator now

1) learn how to do exports please

2) The game has a very eerie ambiance but the goal is so unclear it's a bit confusing

3) it gets boring fast

Love the ambiance tho

Well that was indeed a strange game

first of all this is a small detail but my french ahhh must say it. Not having button remapping or button adapting to keyboard is a bit annoying as QWERTY isn't the only keyboard layout out there

Second of all the game is nice but probably too easy, no need to time you slingshot if you can enter the planets themselves, giving them collision and release strange matter when infected would have been great i think

overall nice game but some things can be improved

Ok so, first of all on web i can't see the character and i can't really move at all so that sucks

i downloaded web, played 2 levels and then the bug came back which is unfortunate

with that said the animation is amazing, really good

the jump boost is fine but it would have been better if just a dash (so you aim in the direction you're going)

i also didn't get the point of lives since you always respawn at the beginning of the level anyway

but still a nice game with some cool concepts

also the voice over is NOICE

Ok so, first of all on web i can't see the character and i can't really move at all so that sucks

i downloaded web, played 2 levels and then the bug came back which is unfortunate

with that said the animation is amazing, really good

the jump boost is fine but it would have been better if just a dash (so you aim in the direction you're going)

i also didn't get the point of lives since you always respawn at the beginning of the level anyway

but still a nice game with some cool concepts

also the voice over is NOICE

Hey, i feel like the levels are different enough by their section, the big ahhh comments resume it pretty well and it's also nice to have content i feel like

I do understand the music being repetitive but to me it helps go into flow state to manage asteroids better

I do understand wanting less content and more polish but to be fair it would've been hard to do it that way since less music/levels does not mean us (dev) got more time since composition and dev were entirely separate person

thanks a lot for the review anyway,, your game was hella fun too

and thanks for the tutorial

Awesome game, awesome art, awesome music

i will say that a lot of stuff go by at the same time , maybe addind stuff crescendo would be better but it's a very nice game, a bit short tho

Welp got the 2 endings, both fed and didn't fed polly (evil run mouhahahah)

game was awesome, quite short but quite nice, really nice visuals and sound effects

Ok this is one of the best graphics of the jam

HOWEVER the game is way too hard, like even if it's supposed to be hard it's to hard, that's partially due to the controls being janky but also to the hurtbox being too big 

The platforming is nice but i can't have fun when the game is hard like that

also peak celeste reference with those dream blocks

Awesome game, like really, i feel like the art could be even better and the game overall a little bit more juicy but it was really nice, i think it's the most "on theme" game i've seen, was really good

Really nice, the game definitly has a lot vibes, i think the system is cool, it's refreshing to see 3d too but the difficulty is just a bit absurd, like the last thing is super hard where as the other two are easy as hell

still a nice game tho, the mechanics are good too

This was well made, it could be more juicy, with sound, some more art, a background... but it's already a fairly nice game

It's really cool but lacking engagement, like there was just not a lot to do, it was fun to see the different tectonic plate but after moving a few you just have to wait and that's it.

The globe/map transition was really cool tho

Ok sooo, the theme is good

i'm genuinely impressed by the art and how you manage to make the stuff cuttable like that

with that said it's more of a simulation than a game, there isn't really any fun, there's no end, no goal really

The art is peak, the music is fine but that's it. Add i dunno platforming section, objectives, an ending and it will be good

Also the sword reach is way too low and the sensitivity a bit high

The animation is really good but unfortunately the game is very short

overall nice game, just wished there were more to it, or at least an end screen

the voice was hard to understand but still nice to hear

I like the game but god i can't pass the big black hole :/

probably just skill issue tho

good game, nice art, nice music, nice system, just overall great

Super awesome game but dang it's soooo hard, i really like it, it's really on theme to navigate around a black hole like that, i think it's awesome

This was really nice, the sounds were good, the art was good, the gameplay was super fun which is important and the pacing was tense and fine

It could use a bit more juice but honestly the game is good as it is, be proud of it

Huuuh i really really like the environnement and music but i just can't figure out how to shoot a black hole, i tried a lot with RMB + LMB and it just doesn't shoot...

Also it's quite a bit laggy even on windows but it's a nice game

Ok so i just played everything but was blocked at level 5, it has a nice concept but the movement makes absolutly no sense, gravity is way too high when not falling, you get burst of speeds randomly jumping feels slow. The hitboxes are also pretty bad, especially for the spikes but that includes basically everything

The art is fine but you can find/make better asset i think

The music was good, nice ambiance but it get's repetitive quite fast

I really do not see how this is on theme 

Overall the game is not fun due to the broken movement/hitboxes, the level design and ambiance are good. If you work on it it can become a nice game

This was super fun, one of my favorite of the jam for now.

The concept is awesome and can probably be expanded upon, the last level gave me a bit of challenge

I just love it, it's polished, it has noice responsivity and music it's just good ngl

Polished game and pretty fun, i experienced quite a bit of lag but my machine is pretty bad. Music was nice, but i think the game is a bit too hard tho

Very nice writing but the art is especially something. Amazingly beautiful game. Simple and nice

thanks a lot, happy to see you liked it

alright fair enough

understandable honestly you can be proud of the game, it was fun

First of all i can't thank you enough for this review, i read it thoroughly and it makes some really great points. I wouldn't have tought anyone would put that much effort into our game X)


Now for some answers and fun fact there were actually 2 more asteroid types planned but we didn't have enough time, blue ones that you would need to hit twice and comets who would act as long notes like in OSU

Thanks for noticing everything really it makes me really proud and happy

I agree with the main music but at some point we were limited in time for new music which is why i added a setting specifically for main menu music

the core stabilized and critical mass was actually the last feature implemented and we couldn't really test it a lot so i'm glad it was fun

for the pixel art dissonance, it was voluntary for the mouse and player to make them stand out a bit as for the covers /ui our artist couldn't do something else than pixel art so that's why we went for it despite the change in art style


We tought about making the asteroid grow and shrink but it would've been too much effort for how much it added to the game, it might had been too confusing for the player too

i feel like the deadzone should've been an option but glad you liked it

for the specific level designs i didn't do the composition nor the level design so i can't answer as much but i'm really really happy for all you said, purple said that got her tears

Thanks a lot and gg for getting S in last singularity, that thing is hard, only punduch the other dev managed to P rank it