NICEEE! First of all, I really respect that it's a very "smart" game. Honestly, i had a headache playing it, but the rules were well-defined, and I'm sure with more time and reading I could really get deep into it.
I liked the music! It wasn't tiring, which is a common problem with looping music. In general, all the SFX were well-made :)
The visuals were tricky. I think they start a bit weak, but by the time I opened the shop, they became not just good, but outstanding! I assume the menu design wasn't as much of a priority? A more polished menu would definitely help with that first impression, though. (Or maybe removal and add the options in-game?)
I'm surprised by how complex the systems are, but my personal favorite is the subtle humor and the character design. <3