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BeyBleed Arena's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #39 | 4.650 | 4.650 |
| Overall | #77 | 4.147 | 4.147 |
| Enjoyment | #112 | 4.125 | 4.125 |
| Audio | #156 | 3.925 | 3.925 |
| Seriousness | #256 | 4.025 | 4.025 |
| Creativity & Theme | #365 | 4.013 | 4.013 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Game is very well polished! Battles feel good, upgrades are impactful. The art is also great. Nice!
Very cool and polished game!
Really polished, awesome game! I did find a bug where if you hit ESC while playing, it gave me an error, and then I couldn't use the cursor in the game so I could not play. It's amazing how ready for release this game is!
insanely high quality, and every collision feels so satisfying and impactful! even without the roguelite mechanics this would have been amazing, but then with them added in, this thing's on a whole different level :0 one of the tops of my list for sure
Love how polished it is! Movements really nice and the upgrades are a nice bonus too. Great job!
So well polished - probably the entry that feels closest to a full release that I've rated so far.
Really satisfying and responsive to play with a good art style.
I was a little confused why I died at some points.
Very strong entry!
It is crazy to me that this is the product of a game jam, this is (as the other comments already say) extremely polished. I think the game is a bit unforgiving, but fair enough given that this is a jam game (so the difficulty is balanced with the amount of content, I guess).
Cool project!
Was fun and well made but... quite hard! Sometimes I couldn't tell why I was dieting at full health and still moving
Really good game overall, nice catch and very pleaseant to the eyes, maybe i would have liked if it was also more roguelite and less roguelike, just to have the possibility to arrive at the end of the game with some less effort
Really liked that we had limited number of moves and have to be careful.
This game has the exact right amount of visual and audio feedback. Really gives those Thwamp and thwoosh moments. All of this in 7 days is 10/10.
love the amount of polish it had and juiciness, liked how you could make different combinations making cool builds and stuff, loved your thumbnail btw
I am really impressed on how polished the game looks! Great job, it was fun playing it. Love the upgrade/equipment system, no notes!
Man.... your game seems super polished like bro it's good and I had fun playing it.
Very fun idea, really enjoyed trying different combos and something interesting for full release could be giving certain enemies some of the effects you can unlock as you keep going
This game is absolutely amazing: all the elements fit together perfectly! The art, sound effects, and gameplay are polished! It took me a few minutes to finish, but the experience was very rewarding!
That 3-second wait time to spin again after running out of lives makes the gameplay smoother and more fun!
I hope your team keeps working on it! I’d love to play it on Steam!
Really enjoyed this one! Love the art style the most great work on it!
The game felt a little unforgiving, obviously its designed to be a little hard so not a deal breaker or anything. I think starting at 75 "health"/Spin would have helped a bit in my playthrough
My team and I also went with a bey blade style approach, but the 2 games are completely different. On a visual level this game is insane, from art style to game feel its incredible that this was done in a week. I feel like I learned a lot about how we could have handled some of the effect work after playing your game. Great job!
Feels very polished. Love it!
Very well done for a week long game jam. Really enjoyed the aesthetic, and the combat feedback was well done.