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ImK_Terrible

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A member registered 47 days ago · View creator page →

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You can rewind the ghost too. Also you can retry by pressing R. When you rewind hold plank before the ghost, that way you can gain frames without having the ghost move back

This video contains how to solve each level

You can see that the flag for past self in on the platform but it can't reach it normally. When you play his recording, you can see that the past self is jumping 2 times, so you pick up a plank, position yourself so that you can  hold the plank up so that the past self jumps on the plank first, then on the platform. You can retry level by pressing R

We're you not able to move using A and D?

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All the things you said were the things I wanted to add in the game but I couldn't due to not having much time.

Thanks for the feedback. I'm glad you liked the gameplay.

That's great. Liked the artstyle

That's a fun game, it felt similar to "keep talking nobody explodes".

Nonetheless it was fun. Really liked how timer was affected by each one differently

The Visuals, music and gameplay are all really good. It is really good and crazy how this was made in just 4 days. It's 5/5 for me,

Important Notes: 

Was the grill supposed to be that difficult or did I get grilled by him too much due to bad rng? He kept grilling me with 0,05, 0.07 and 0. It took 20 mins to beat him 😭

If you think your current clone can't help complete level, you can retry previous level again

Did you have any other controller, vr headset or steering connected when playing? Or was the game window unfocussed?

Try to click on menu and resume again. Or try pressing R to restart level 

It was working for another user tho. I'll check the build again. What resolution were you playing on?

Oooh, didn't think the theme could be used this way

That was a great game. All it is lacking is just a tutorial on how to play, other than that, it is a great game

That was nice

Nice concept. It broke for me once

Man the audio is the best thing XD. Did not expect so much moaning sound effect. 

That was fun. I am embarrassed to say level 4 took me way too much than all the others.

I had 54 seconds on second try. Was not expecting that gameplay lol

I am bad at driving s😭

Is it just for me or the controls were bugging?

Man, what a ride. It was a simple game, yet emotional. That was great. Liked the art style and narration.

It's fun to play, it got hard real fast at level 4 

This is just a demo version I submitted for the game jam. Hopefully, I will be completing this by September or October

I thought wrench part was the end, went back and played again

The art is really good, liked the crt effect. It is short but great, I got the easy pipe puzzle

This is really good visually. The concept was great too. I liked how the conditions were different when you replay the levels

Fed a zombie a fish but he decided to eat me too XD. Great combination

That was a great experience, by the end, in round 9 and 10, I was winning by only 2 spins

i got richhhhhhhhhhhhhh

Great game, the art is amazing. it gave cozy vibes that a person would want to play after a tiring day.

Only left turn, that is creative, the only way to turn right is to spin. Great game

This is a cool concept. Would love to see this in a spacestation management kind of game, were we manage the frequencies for upcoming sos messages from spacestations.

Peak game, gave the stanley parable vibes. Whenever I thought it ended, it gave more. It was a creative game. 

This is might be the best game I played in the jam. It is a game that feels fun to speedrun. Also the music at the start is fire

I really enjoyed this game, didn't think turn based game would be this fun, really enjoyed it. The visuals are great too, I am all for 2d in 3d world kind of style

Did you play in this sequence: spin the wheel, read first journal (the one near wheel) and get the curse description from it, then read the second journal and match the description and the number and dial that number in the phone?

 The numbers would sometimes, very rarely not get dialed in(it is a collider issue), you would need to make it so the number is directly under the dialer. I will be fixing that when the jam ends