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This game accomplishes something really difficult which is making two different player states properly have pros and cons. There are reasons to use both, and depending on playstyle there are reasons to prefer one over the other in play that could be done with both. There's some nice player expression going on here, and the visuals while a little barebones are pretty clean. I'd love to see this expanded on with sounds, maybe some level gimmicks like moving platforms or something, yknow the works for a platformer. Overall though, super clean execution that fits the theme really well! I had an awesome time with this.