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(+2)

I like me a good challenge! Although the controls were a bit floaty, I thought it was totally doable to work with, and even enhanced the experience of bouncing off walls onto enemies! By the time I reached the final showdown against the fidget spinner I had 14 items, which made for a really gratifying final boss as well! Spawning randomly also made it feel roguelikey, which was rly cool! The soundtrack was also reaally nice (wow Tottomori!!), but I thought that the sound effects were a little bit sharp for the ears, and I think I would have liked more audio feedback from when some of the items activated their effects heheh

There is definitely a bunch of neat skill expression to be found here with manipulating your speed with bounces, as well as learning how to spin the item wheel to get the item you want. However, I think that skill floor could probably be lowered a little bit. I think the main reason why I died on some runs was partially due to getting one-hit from behind (even when having a good bunch of hp left), as well as when an enemy would spawn on top of me and launch me away awkardly. Maybe it would feel more fair if you end up with 10-20 hp if you get a hard hit with over 200 HP left? We want players to feel the intensity and stakes of the game whenever it is possible, and having a one-hit KO makes people go from [200 HP, feeling safe] -> [0 HP, feeling disappointed], instead of  [200 HP, feeling safe] -> [20 HP, intense surival mode] -> [0 HP, feeling it was fair they died] :b

All in all though, I had a really good time with this game, really good job!! [: