The game is really good! I love how you used the prerequisite. I don't think it was necessary to show the available controls every time you die or enter a new room, since you have to wait for the message to disappear before you can play again. Maybe you could keep the controls visible somewhere in the room instead. I also thought the spikes were a little too big, but I think they mainly felt frustrating because I had to wait for the controls to appear every time I died. Amazing game!
Play game
Action Scarcity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #3 | 3.647 | 3.647 |
| Gameplay & Enjoyment | #10 | 2.824 | 2.824 |
| Presentation | #13 | 3.000 | 3.000 |
| Overall | #15 | 2.965 | 2.965 |
| Use of theme | #24 | 2.824 | 2.824 |
| Art & Audio | #33 | 2.529 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel






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