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Space rotators's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #1733 | 3.086 | 3.333 |
| Seriousness | #1842 | 3.009 | 3.250 |
| Visuals | #2118 | 2.623 | 2.833 |
| Overall | #2509 | 2.392 | 2.583 |
| Enjoyment | #2630 | 2.160 | 2.333 |
| Audio | #3325 | 1.080 | 1.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Other/Custom
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Comments
Unfortunately can't play on my daily driver (Mac) however the work gone into creating this game and its underlying system is commendable. Will update my review if I'm able to try on my Ubuntu machine.
Yeah, I don't have Mac to do this whole thing unfortunately. You proba can do something through wine or whatever you guys have or yeah, try on Ubuntu. Feel free to DM if you'll get any troubles with anything!
not just a game, a whole computer! very impressive
Thank you ^^
I really liked the game's retro vibe, it's really fun. And assembly? Congrats to the devs!
Cool concept, a bit lacking. Frustrating that enemies can spawn right next to you, but otherwise engaging gameplay.
Yeah, this is one of the problems I couldn't fix in time. Bc it was written in assembly it would take, like, 20 more lines and towards the end of the jam I just physically couldn't force myself to write any more of it
That's honestly so cool, though! I can't stand working in assembly.
Peak
Pea
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I like your sprite work! The movement timing is a bit challenging. I ended up avoiding moving by firing repeatedly so that I wouldn't spin.
Nice game, I like the pixel art, I would've liked if there was a warning of where enemies would spawn, as they just appear out of nowhere, and audio, but I do see that you can't due to the console limitations.
Great game anyways! :]
Nice game but its a little difficult
Good game, love the retro style and performance. Could benefit from some audio. Controls are a little hard to get used to, but I'm guessing that's by design.
It's not exactly by design, but rather by the console limitations. The whole input is squished into a single byte so all inputs I have are: arrows, z, x, c and space. Arrows felt off so C was the choice
Oh and audio just wasn't supported by the underlying console srry :(