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A jam submission

Chain BoundView game page

spin and throw the heavy ball to help our blue spirit escape from the dungeon
Submitted by Phymoss — 5 hours, 34 minutes before the deadline
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Chain Bound's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#5423.8873.887
Visuals#8603.6133.613
Seriousness#9483.5003.500
Overall#11053.3003.300
Enjoyment#15222.9032.903
Audio#18232.5972.597

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Viewing comments 40 to 21 of 44 · Next page · Previous page · First page · Last page
Submitted

Very creative and interesting idea. I definitely think with some polishing of the controls and physics, this could be something pretty cool. Probably the hardest part of the controls to deal with (other than suffering by playing on trackpad) was that the metal ball would have more elasticity than I would have liked when hitting a wall, causing for example on level three to 'ride up' the wall rather than sinking straight down after hitting a wall. I like the idea of having a weightless anchor at the end of the chain, there's something there that could be really fun. In general, I think playing with the weight and impulse of the ball will make the game feel better.

Cool project!

Developer

thanks for your feedback it really helps

Submitted

I like this game but you should make it easier!

Submitted

I like the concept! But unfortunately, the controls were a little too clunky for me to get very far. 

It could very well be a skill issue, but I couldn't get much mileage out of spinning the chain, especially when grounded, because the ball will collide with both the player and the ground. Instead, I opted for more of a toss or yank, but sometimes it would just not go anywhere (assuming I probably let go a bit late). And catching the ball mid-air is rather hard, especially when moving really quickly, so I had to just hope for a good launch much of the time.

Overall though, I really like the idea, and would love to see it ironed out and expanded upon a bit!

Developer

thanks for your detailed feedback, ill make it easier to throw/spin

Submitted

In terms of gameplay, it's one of the funniest ideas on this jam. But I think you went a bit too far with the difficulty.

Submitted

this game has unique gameplay, it’s a little difficult to move the character but it’s still fun to playing. i like the pixel art graphics and main character, is that slime? when he die he become white… 😅💖

Submitted

I have made that blue guy suffered a lot. 10/10

Submitted

Such a great game! I love the concept (probably one of the most original I've seen in the jam), and the graphics are beautiful. The core mechanic is really fun

Submitted

This is a cool central mechanic, I like physics based puzzles. It felt very rewarding when I completed a level. The death sound is slightly brutal haha!

Submitted

I really liked the core mechanic! The game is good and fun.

My only feedback is about the hitbox of a stone, I couldn't grab it in mid-air sometimes, and that made some levels difficult for me!

Your game is great!

Submitted (1 edit) (+1)

9/10 

this is actually pretty good 


Submitted

This was a really cool and unique movement game. The chain/ball mechanic is creative, and once I started getting used to it, catching the ball midair and chaining throws together felt really satisfying. I also liked the cute visual style, especially the ghost character, and I could definitely see this turning into something bigger with more levels.

My main feedback is that the controls are pretty difficult at first, and the ball can feel a bit too small or unforgiving to grab consistently. A bigger hitbox, clearer feedback when you catch it, a velocity indicator, and more sound effects or music would help a lot. Still, the core idea is really strong and has a ton of potential. Great work!

Submitted

Pretty solid game! I'm pretty bad at it, though 🤣 Good game!

Submitted (1 edit)

Really cool mechanics! I think either making the ball, or at least the hitbox for it, a bit bigger would make it feel better. Maybe also having some audio and/or visual feedback of some kind when you do grab it as well. But overall really awesome work!

Submitted

Loved to play it! A bit hard tho T_T

Would be nice to put some indicative of the velocity vector on the HUD or something like that as a feedback to the player

Submitted

What a fun and challenging game. The ball physics is very good. I especially enjoy trying to catch the ball midair. The artstyle is also good. Love when people come up with new fun mechanics.  Great game overall. Had lots of fun :D

Submitted

Mechanics were a bit hard, but watching the video you provided helped me figure out how it works, but I agree with what others said about fixing the hitbox since it was still a bit difficult ^^  The style you chose fits the game well. I can def see you adding more levels to this! Keep it up! 

Submitted

I really like the idea and the style, especially the ghost. The controls are a bit hard to get though, especially trying to catch the ball mid air, which makes it very frustrating. But maybe that’s just my missing skill. :D Keep it up! :)

Developer

Hello, I made a full gameplay video since the controls are hard i thought maybe it can show an example about how to play or you can check the other levels if you were curious about them


Submitted

Fun idea, but super difficult, I got severely skill issued xD

Developer

thank you for giving it a try!

Submitted

I really like the concept but as other said too hard to play,maybe make it so your mouse goes to the ball's position when you start holding the mouse 

Viewing comments 40 to 21 of 44 · Next page · Previous page · First page · Last page