The character is tweaking out and it's very jarring, but it's charming for sure. I like the idea of a forest with rocks in it followed by a house with only water bottles. Finding health is consistently hype moments and aura which is fun. The dashing is very clunky and also unrestricted which means there's no tactical thinking needed for combat, just clicking really fast. Audio is a bit on the grating side, but overall nice work! It has a cohesive thing going, just needs some polishing on the main mechanics.