I like the concept, the art looks good! I wish it didn't reverse your controls constantly. Pressing a button should always move you the same direction whether you're on the ceiling or ground, and same for the walls. Flipping it I know is more realistic, but in terms of gameplay it just makes it confusing, especially when the game is full of small tunnels where you *really* need to quickly move the right direction after switching
Other than that I enjoyed it though :)
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90 Towards West's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #2262 | 2.700 | 2.917 |
| Audio | #2318 | 2.237 | 2.417 |
| Overall | #2658 | 2.284 | 2.467 |
| Enjoyment | #2729 | 2.083 | 2.250 |
| Seriousness | #2734 | 2.392 | 2.583 |
| Visuals | #2945 | 2.006 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
This game has a really cool mechanic. Pretty similar to the other games in this jam that I've played where you spin the room of gravity to adhere to the spin to win theme. The visuals, music and audio are also great. Now, like with the previous comments, the game was pretty buggy right now and also could be improved more in terms of visuals specifically the layer ordering of the objects (e.g. the door goes in front of the player)
Overall, this game has a lot of potential and can be improved further. This is a good output for a one-week game jam. Good job! Congratulations!
Really interesting mechanic with the switching. I think you are touching on interesting ideas with having to spin in the air, using little tiles as leverage, or navigating a maze-like level. I do think the mechanic fits shorter, faster levels better though
There are some bugs, like if you spam the spacebar, you can spin like crazy, and can cause you to get stuck into weird gaps and spaces and get softlocked. The level design is a chaotic: the first 2 levels are simple, and then the 3rd level is super messy and becomes much harder.
Overall good game with intresting and unique mechanics, but could use some better level design and bugfixing!
At first, I thought it was a sliding puzzle with some control over movement, so I got stuck at one of the earlier levels. Then I found that you can actually spam spinning, which instantly improved the experience. Navigating the levels without touching any walls was satisfying. Perhaps that can be a challenge for a later level. Movement with arrow keys takes some getting used to once the orientation shifts. Maybe you can use the up/down keys when the character is horizontal to keep the orientation of the movement static.
I encountered a bug in level 3 where there was no collision around the exit. Otherwise pretty good game.
Play Spinach to Win
Its a cool concept and good art but it is hugely brought down by the mechanics and level design. Your controls being switched depending on which way you are facing is really difficult to use, and the levels bring down the visuals hugely as they are just chaotic mess of lines which are also tricky to travese. I didnt get very far (to level 3) and the whole tree sentinal at the start of elden ring is almost completely detached form the gameplay


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