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I like the idea of this - I can definitely see where you were going with it. The gameplay is fairly solid if not simple (not a bad thing). A momentum-based platformer (especially a 3D one) can be rage-educing in all the ways a game should if it wants to. I did experience issues with the camera - whenever I would hit escape to tab out for a moment I would come back with my mouse on the screen and unable to rotate the camera more than the width of my screen. This is likely due to the fact that you set the mouse as unlocked when opening the escape menu, but never relock the mouse when it closes (I've done this before in my early days of making 3D games in Godot!).

Overall a silly serious game with plenty going for it! I'm also a fan of the fact you made a vast majority of your assets yourself, that's very commendable! I do think it would've been good to give yourself more time in the week to complete the game to add polish and extra SFX, but that's neither here nor there.

Hey, what do you think - is there potential for full released game?