Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

DuskbladeView game page

Spin through waves of enemies, get upgrades and dont die.
Submitted by Pyparsu, Sabex — 46 minutes, 24 seconds before the deadline
Add to collection

Play game

Duskblade's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#6903.7443.744
Audio#8933.2333.233
Enjoyment#8953.3493.349
Overall#9193.4233.423
Creativity & Theme#12193.4423.442
Seriousness#12533.3493.349

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted(+2)

cool game! i love how it looks and feels. 

the good:

1. the mechanics are good and clear and generally enjoyable. feedback is good. things feel good to play. the music is also good.

2. the player, enemy, and ui are exceptionally well-sprited and well-presented. everything looks great too.

3. the different enemy types go a long way towards adding variation within each wave itself, as adding target prioritization to the mix immediately makes things more engaging.

4. i was not expecting a boss! it was fun and a neat way to end the game.

the "eh":

1. the background and edges of the arena feeling comparatively empty stands out. a simple background plus some world decals could go a long way here for making the world itself feel more "full".

2. why do card effects show their effects on *hover* instead of all the time? also, what's the point of spinning the cards you draw? it doesn't even appear like it's randomizing anything, so it feels superfluous that you do that before picking an upgrade.

3. enemies probably shouldnt be able to shoot at you while you are on top of them or really close. it makes it frustrating since its basically unreactable.

4. maybe more upgrades and upgrades that feel better? most felt fairly inconsequential ngl.

great game tho!! thanks for the entry!!

Developer

Thank you for the great feedback! I've took note of such issues and the game will be updated post rating period.

Developer

Post game jam version is out! https://pyparsu.itch.io/duskblade

Submitted(+2)

The art music are sick. Absolutely love how everything looks and feels here. All the upgrades are really cool tool. My only two nitpicks are one, having to click on spin to roll new upgrades. I feel like if you aren't able to do anything but spin then it should just happen automatically. I feel like the mage enemies ramp up the difficulty a little too much since you have to dodge their bullets but you don't have precise control over your own movement. There were times were it felt I was being put in an impossible situation and just had to take the hit

Developer

Thank you for the feedback! Yeah, the mages are too strong too quickly. Your dash has invincibility frames, but it's hard to know that since it's only told in the game description. I'll work on those issues and update the game post rating period.

Developer

Post game jam version is out! https://pyparsu.itch.io/duskblade

Submitted(+2)

Great game! All the elements come together nicely to create a really great game-jam game.

Developer

Thank you for the feedback!

Developer

Post game jam version is out! https://pyparsu.itch.io/duskblade

Submitted(+2)

Cool retro style, simple but fun mechanic, I made it to the final boss, but he kicked my ass. Fun game!

Developer

Thank you!

Developer

Post game jam version is out! https://pyparsu.itch.io/duskblade

Submitted(+2)

It's a fun game, I like it. Cool music, cool drawing

Developer

Thanks!

Developer(+1)

Post game jam version is out! https://pyparsu.itch.io/duskblade

Submitted(+2)

What a Game 
the Music was Really Good Also The Animations Great Work ! 

Developer(+2)

The music wasn't from us we found it online, but still thnx <3

Developer

Post game jam version is out! https://pyparsu.itch.io/duskblade

Submitted(+2)

Whoa this was a pretty cool concept with how the fighting works! I think the controls could've been just on the mouse though with how reliant it is for changing the focus of the spin, charging the spin could've just been on the left mouse button for a simpler experience. Shift just didn't feel right since there wasn't much else going on with the keyboard. I did wish the walls/box was smaller as I felt like I wasn't utilizing the bounce off the walls as much as I wanted to since the impact on it felt great! I think this would be something fun to build further out though, I could see the skill cap for this being pretty high in a great way! Really cool entry!

Developer(+2)

Thanks! Those exact issues are being worked on and I'll update the game post rating period.

Developer(+1)

It was originally meant to be a wasd game that's why we chose shift, but at some point we changed it to only mouse

Developer

Post game jam version is out! https://pyparsu.itch.io/duskblade

Submitted (1 edit) (+2)

Hey, I liked the game that you guys made here, especially the music and the simple graphics. For the gameplay, I think a little more juice would have gone a long way to make the more satisfying to play. Like blood spraying out of enemies when you hit them and some of it sticking on the floor. But I understand if  you guys wanted to keep the visual clutter to a low. Regardless, the game was simple and fun to play.

Developer(+1)

Thank you for the feedback! And yeah, a lot more juice would've made the game better, we couldn't add it in time.

Developer

Post game jam version is out! https://pyparsu.itch.io/duskblade

Submitted(+1)

Very cool!

Developer

Post game jam version is out! https://pyparsu.itch.io/duskblade

Submitted(+2)

I really like this game, and it's a good little roguelike game. The music is phenomenal in my opinion, and I think overall the game's art direction and sound design was really good. There were maybe some things around the edges that could need work, like being able to access audio in the pause menu while in a run, and if you start off hovering over a card when the spinning ends, you have to remove your mouse and put it back over to reveal what it is, but this is one of the best games I have played in the jam so far, this was really great.

Developer(+2)

Thank you! Those issues are being worked on right now and I'll update the game after the game jam rating period is over.

Developer

Post game jam version is out! https://pyparsu.itch.io/duskblade

Submitted(+2)

Art was really nice, I think the game would’ve benefited from more of it. I liked the music in the main menu, but once it picked up while playing I found it pretty distracting, so I turned it down most of the way.

The controls feel a little floaty to me, and I think the dash is both way too fast and doesn’t give you enough time to aim in a particular direction.

Developer(+1)

Thank you for the feedback!

Developer

Post game jam version is out! https://pyparsu.itch.io/duskblade

Submitted(+2)

Cool use of the theme, and the overall game concept is good. Nice job!

Developer(+1)

Thanks!

Developer

Post game jam version is out! https://pyparsu.itch.io/duskblade

Viewing comments 32 to 21 of 32 · Next page · Last page