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A jam submission

HeliophysicView game page

A Spinning Space Game
Submitted by Tea! — 6 hours, 7 minutes before the deadline
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Heliophysic's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#2094.1824.182
Seriousness#3013.9773.977
Overall#3253.8273.827
Audio#3873.6143.614
Visuals#3904.0454.045
Enjoyment#9273.3183.318

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

GameMaker

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

Very fun

Now i can have infinite earths

Developer

Ah yes the money printer build lol. Thanks for playing!

(+1)

Super fun concept! Congrats on creating such a polished-looking game.  I'd definitely play the hell out of a full version of this. I also loved the music. Here are a couple of notes that may be useful: 

1. Personally, I'm not a fan of putting a timer on the shop phase. 

2. I pressed the exit key a couple of times, expecting to pause the game, but that quit the entire game. Not ideal, especially for a jam, since that could be the difference between people playing the game or not. 

3. The timer on the shop led me to make a few rushed mistakes at first, like trying a run without any attacking planets, so it would be nice to have a tooltip show up if you're about to make that mistake. 

4. During the sell phase, I was expecting that hovering over a planet would tell me the planet's name

Developer(+1)

Oops! Esc is supposed to open the pause menu, not exit the game so you found a crash unfortunately.

I appreciate the feedback on the timer, that's a new one! I'd probably consider removing it on future versions as well but my playtesters never really bumped into it (bc they played the game too much by that point I imagine) so it slipped under the radar.

I did want more info on hover and a few other places, but this was my first game so by the end there my spaghetti code for the UI was making it take a really long time to figure out any UI changes >.<

Thank you so much for playing and giving feedback!!

Submitted(+1)

A fun strategy game. The planet system was well balanced. It would be nice if the asteriods came in a bit slower at the start, but overall really cool.

Developer

Thank you for playing!

Submitted(+1)

Very interesting game! I love the mechanics and how the planets work and I would say its highly creative! Visuals are awesome and audio is nice! I would also say its kinda serious! I did found a bug where on the tutorial after I drag saturn, after a while the game goes to black so I have to restart it. But it didn't happen again so is chill and it won't affect your scores much cos the game's good! Overall, really great game! Good work!

Developer(+1)

Arg! dang bugs.

Sorry you crashed but I'm super glad you enjoyed it!!

Submitted(+1)

Cool idea, really liked the visuals. I found the controls a bit too clunky to control for how fast the game was meteors where coming in. Maybe the planets could have auto fired on nearby comets, so the games about the spinning but also positioning. Nice entry.

Developer(+1)

Thanks for playing! I actually had mars auto fire in the earliest version of the game but I kinda wanted reasons for the player to not just always be spinning. I think I could probably revisit the idea of auto fire with a limited range like you suggest. Thank you for the feedback!!

Submitted(+1)

Great game and a super original concept. I love that the spin has different effects depending on the planets. Like others said, the difficulty is a bit high, but that’s nothing a small patch can’t fix later on. Great submission!

Developer(+1)

Yes, I definitely plan to do some number adjustments after the jam lol. Thank you for playing!

Submitted(+1)

this is such a fun concept! like others mentioned, the difficulty is super high, but other than that i really enjoyed the game

Developer

Glad you enjoyed! tyfp!!

Submitted(+1)

Very nice game! It makes fun and fits the theme very well. The gameplay is very polished and the tutorial is helpful. Great job!

Developer

Thanks for playing and mentioning the tutorial specifically! I found making that concise but informative to be one of the hardest parts haha

Submitted (1 edit) (+1)

The game got great concept with very cool gameplay. Having a tutorial is neat and nice visual too. However, the difficulty is very high. The rotation with the mouse can sometimes cancel itself out.

One of the main issues I found, even if there is no issue with the controls, is the lack of resources, like slow XP generation and planets being expensive. One thing I tried was buying all Earth planets and spinning for them for the entire round, at most getting up to 200 XP, but all that got me was two extra planets, which destroyed themselves after use.

Stage 3 is the furthest I could get, but the difficulty spike got really high there. Still a good job! Just needs a bit of balancing in the numbers.

Developer

Thanks for playing! Yeah I think both me and my playtesters got too good at spinning so I ended up over-nerfing the XP gain. Thank you for the feedback!

Viewing comments 29 to 21 of 29 · Next page · Last page