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This was tough, mainly due to the limit on when you could jump. Sometimes it looked like you should still be able to, but it wouldn't jump. I'm assuming the jump was limited to when standing on the ground, and the reason it felt off was the change in when the spot you were standing rotated to not being the ground anymore even if visually it looked like you were standing on something you should be able to jump from. The jump not responding as expected really increased the challenge, but not in a way I enjoyed. I managed to get to the rotating platforms before the thing that smashes down, but that's when I was not up for trying again. The concept works well for the theme, but it would be more enjoyable for me if there was a bit more leeway on the jumps, or perhaps a bit more visual queue to go by for when you can and can't jump.