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Mister Disconnect's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme interpretation | #1 | 4.571 | 4.571 |
| Gameplay | #3 | 3.857 | 3.857 |
| Innovation | #3 | 3.571 | 3.571 |
| Overall | #4 | 3.629 | 3.629 |
| Audio | #6 | 2.857 | 2.857 |
| Graphics | #7 | 3.286 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository URL
http://source file on downloads page
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Comments
Nice game, I really enjoyed it!
It could be great to explore a way to scale level difficulty, differently than by making the level biggers and long to go through (maybe, more of a puzzle aspect)
There are actually 3 small and 2 medium sized tutorial levels, rest of the 15 levels are same larger size. The difficulty goes up based on how many targets need to be taken out, how fast repair bot repairs and how long the required number of targets need to stay been taken out. The difficulty should go up with each level, but there are intentionally easier levels at times and one before the last is more difficult than the last one.
There is no single solution to each level, but easiest tactic is to be stealthy at first and reckless later.
Had loads of fun playing this! The text sfx could've been a bit softer but otherwise it was a great game!
It's a fun game. It would definitely be even more fun if it had a co-op mode!
We should add couch co-op multiplayer elements too. And yes, bots graphics and more time to fine tune and make levels cooler, more security bots ;)
Nice and complete game loop with a very topical “rage against the machine” theme and stuck to the game jam theme very nicely.
Readability of entities other than the main character is a little hard (but expected within the timeframe). I also felt like I needed a sprint button, but I guess that’d affect the balance quite harshly too.
I like the “speech” beeps but I think they can be tweaked a bit.
The text seemed quite well developed and added a lot of character.
Thanks, the speed of the character depends whether you have speed booster pickup, controls was intentionally built for just arrow directions + one extra button. It was difficult to find balance between level size, character speed and meaningful upgrade.
Do you mean that main character was readable, but the placeholder clear-colored entities were not?
Yes, the main character was quite clear to me, but the placeholder clear-coloured entities confused me a bit at first.
Makes sense regarding the controls. I actually like the simpler control scheme so maybe no sprint button is best :) I think it was around level 4 or 5 that I was feeling I had a lot to backtrack to turn off servers on both sides, so there was some drop in tension there for me.
Definitely a concept I can see myself playing more!