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(1 edit)

I think the concept is there, but it's kind of just too hard to know where the ball is facing when in motion. The red dot is blending into the background too much, I think, because they have similar color saturation, and that's making it kind of impossible for me to get past the first 2 or so platforms. Also, I think having the attachment point on the ball be completely reliant on the ball's rotation makes it the possibility of grabbing onto the upper platforms....basically up to chance, if that makes sense. I think it would've been more enjoyable or doable if the player had some control over where they can shoot the red line.