I like a good tower defense. I think this tower defense has a good enough tutorial, good visuals and pretty aliens to fight, and creative mechanics, because it requires you to move your weapons and point them at a very precise angle in space. A wrong angle even by a little bit can be your death. But if it is creative, it also is maybe perhaps a bit unpolished, because I think it needs to be easier. And I think one big thing about games is letting us feel like we can do it and get the hang of it at the first levels before getting so hard. Of course that’s not a requirement (Lion King for NES(?) was like, you did the first level, if you could do it even, and then the second levels was nuts. So you can try and make it very hard, with a lot to manage at once, but it also means it’s going to be hard. So I can’t play it for so long.
And the target areas to click and drag something (especially the electric/magnetic wave) were a bit too small.