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A jam submission

ShellboundView game page

You are an armadillo that fell into a canyon with one goal, escape with your life.
Submitted by charm — 47 minutes, 40 seconds before the deadline
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Shellbound's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#4114.0004.000
Overall#9173.4243.424
Audio#9703.1763.176
Seriousness#10173.4713.471
Creativity & Theme#11683.4713.471
Enjoyment#13673.0003.000

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unreal Engine

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Comments

Submitted

I love that the player character is a cute armadillo, and the art style is beautiful really well done charm!

Submitted

Really nice game! I love the minimalistic aesthetics (did you do the model and animations yourself?). I like the feel of the game, after passing a couple of obstacles I felt a bit like Batman in "The Dark Night rises". It appears the main challenge here comes from the proper timing of jump button and controlling the character's "slide" after landing. You made it very clear the game is hard, but still I would like to play a version with coyote time ;) Overall, I liked it!

Submitted (1 edit)

Beautiful game! Serene music, smooth feel to the controls - but whew, was it hard to figure out whether my "jump" would register on time before falling off an edge :/ I spent most of my time on this longgg corridor (that I think you may want to consider another checkpoint in the middle of, difficulty wise) and right now the furthest I've made it is TWO BLOCKS AWAY from the end of this section, where I've never manged to make this jump to the skinny platform. I do think this game is geared towards a seasoned gamer looking for a challenge; that being said, you could also consider the casual/unexperienced player in your design (I didn't spot a sign that says use WASD, Space and Shift, just like the one you have for press Ctrl to Spin).

I'm having a really fun time with this one!! Very lovely job - I love the setting and the player design as well :) 

Developer

I appreciate your feed back ! That is most definitely the hardest part of the game. I agree the difficulty and player controls could use some polishing. I wanted to work some on that but ended up running out of time fixing other things. Thank you for trying it out I'm glad you liked it. :)

Submitted

I would say, the artsyle is incredible!!!

Submitted(+1)

Congrats on submitting for the jam ! I played quite some time on your game so I'll take the time to get you some proper feedback :D Art is very cool, love the mood of the rising/falling sun in this canyon. Great job, audio fits well the game too I think. For context I stopped the game on the rolling part above the hole after spending a lot of tries without success (falling mostly on the first very small edge in the middle where I think you have to stop to continue ?

Anyway the main things I would love to see in this game are : - A better camera movement, I really didn't like the inertia on the camera (I tried both mouse and keyboard, and controller, but I stuck with M&B as it's usually my preference). A lot of times I would turn sharply and going for a fast jump and the camera would keep on turning making me miss my jump. This forced me to stop almost everyjump, putting the camera right and then jump. Which was kinda annoying when I had to redo every jump ten times due to my lack of competence in jumping apparently :D - This is probably a design choice, but same goes with the armadillo, it felt a bit slippery. I'd rather have snappy controls on this kind of games, but it really is a matter of taste. - At the end I felt the same with platform edges, often I felt like I nailed the jump but apparently not. Like if the collision shape were kinda round and I was slightly off edge and slipping away. Again maybe a taste thing, but I would rather have clear collision shapes. This didn't help that I fell a lot because I am too used to coyote time on the jump :D

Apart from this, I really enjoy your game, and love the controls and your take on the theme, the cute armadillo, the scenery so good job ! Great entry for the jam. And I hope my feedback doesn't feel like i'm critiquing the game but just feedback I would have appreciated receiving. 

Developer(+1)

Thank you for the feedback ! I had a suspicion people may stop there. I agree with you on a lot of this looking back, I wanted to loop back and rework some of it before release but I ended up not having time unfortunately. I played it so much during development and it took me 22 minutes from start to finish, I probably should've made it less difficult to better suite people playing for the first time. I'm glad you enjoyed it and I really appreciate your input and will remember this if I decide to return to it. :)

Submitted

Cozy little game! I loved the colors and general aesthetic, I'd love to see more interaction with the armadillo and general platforming mechanics, but this was a cool experience ! Congrats

Developer

Hey thank you for trying it out ! Your game was insanely good so that means a lot. 

Submitted

A pretty difficult game, I didn't make it to the end but I enjoyed exploring the word. The lighting and general atmosphere was really good for me and I think the slow going nature of the platforming helped me appreciate that. I might just be biased though cause I really like orange.

Developer

After making it I think I've come to the conclusion I really like orange too lol. Thank you for playing and for your feedback ! I'll have a try at your game here in a bit  :)

Submitted

if you like orange then you just might like my game.