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(+2)

Wow, that throws you right into the gameplay! I'm really glad it was click to shoot, space to jump, WASD to move, because I didn't see any controls on screen and all of a sudden I'm being attacked and I had to react! 

I didn't make it vary far, and I didn't see my health when I played through just now. I know I "recovered 6" at at a campfire, but I couldn't tell in-game what my health looked like or if there was anything I could do about it. 

If you continue tinkering with it, if I just overlooked a visual health indicator, it would be nice if maybe it was on the character and/or if the screen had that "closing in" effect some games have where something creeps into the center from the edges of the screen as you get hurt. It's just too fast-paced for me to stop to look to the edges of the HUD for information while I play. 

I can tell you put a lot of work into it though - good job!

Thank you for the kind words! there was some other stuff planned like a tutorial, win screen and more content, but I was in a crazy time crunch and just kept the bare minimum. As for health, there is in fact a health bar, but I made a huge mistake with making all of my interface in absolute sizes rather than relative, so it looks wonky on different monitors than my own.