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A jam submission

Overtake: ChronoView game page

A 2D speedrun platformer where beating time records unlocks your abilities.
Submitted by alexioS4, Matmetmo — 11 hours, 12 minutes before the deadline
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Overtake: Chrono's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#133.0003.000
Theme#263.1333.133
Overall#312.8442.844
Uniqueness#352.8672.867
Gameplay#362.8002.800
Visuals#442.7332.733
Fun#442.5332.533

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is this game a platformer, what spin does it bring to the genre?
It is 2D platformer focused on precise movement and environmental traversal. The unique spin is our time-based progression loop focused on a single map.

Instead of completing a series of levels, the player must repeatedly beat their own speedrun records to unlock new movement abilities (such as a dash or double jump). These new abilities then open up shortcuts, allowing the player to achieve even faster times.

What theme does this game use? also explain how you implemented the theme
The theme we used is the speedrun. We implemented this by making time-attack the absolute core of our progression system.

Did you use any AI or PREMADE assets in this game?
We used Gemini and Claude to assist with the coding only.
We used free to use visual assets from itchio, credit are in the game.

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Comments

Submitted

Great speedrun game, I had a lot of fun playing!

Submitted(+1)

I had a lot of fun playing the game but like a lot of ppl said maybe add how to unlock the abilities in the description but overall a good game.

heres my game: /jam/platformer-jam-2/rate/4726080

Submitted

Really nice visual, love how the game progress, definitely some of the better game I played

tho I think you should add how to unlock abilities 

Developer

Thanks for this lovely feedback! I don't know if we can modify a game-jam game after the deadline but I agree we need to improve this :)

Submitted

I really liked the way unlocking abilities is tied to a goal to complete the stage. Probably the biggest shortcoming of this game is how janky the dash and double jump feel.  Timers for recharging just feels less intuitive than touching the ground in my opinion. Also, you can gain a lot of speed when starting to slide from at the jump maximum, which may be unintended(?) but speedrunning is no stranger to exploits like that. Fun game, with a neat twist.

Developer

Thanks for your feedback! I agree with the lack of fluidity in the first levels, and your advice to replace the dash timers by touching the ground makes total sense (we didn't think of that 🫠). And yes, the slide exploit is intentional on our part, this is inspired by the great game ✨SpeedRunners✨. We wanted the player to want to break our game in order to set records (and there is another exploit with how dashes interact on slopes).

Submitted

the controls are not working, I could not slide or dash

Developer

Sorry for the confusion! We made a gamble by not including an in-game tutorial, but it clearly backfired 😅. You actually unlock the dash and slide by beating the target times

Submitted

fun

Developer

Thanks a lot!

Submitted

i like the visuals but the player didnt want to slide

Developer (1 edit)

Hey thanks ! You have to beat records for unlocking new habilities such as the slide

Submitted(+1)

the character looks cool, I like him