Good work, the game looks great. Also, love the tutorial on how to use the statue to slide down slopes.
GigaGuenther
Creator of
Recent community posts
The game conveys a great sense of speed. Out of the two mechanics: Wallrunning and Grappling, the Grappling Hook needs some more work...
First the good things about it, there is clear feedback when using it. However, it seems to not translate the momentum fully when letting go, which makes it really inconsistent. Even worse, it seems to ungrapple you after a set amount of time? I think it's way better to let the player be in full control when to let go.
Wallrunning seems to work as you'd expect.
Audio and Visuals are very charming.
Overall, needs some work, but it definitely has potential.
I really liked the way unlocking abilities is tied to a goal to complete the stage. Probably the biggest shortcoming of this game is how janky the dash and double jump feel. Timers for recharging just feels less intuitive than touching the ground in my opinion. Also, you can gain a lot of speed when starting to slide from at the jump maximum, which may be unintended(?) but speedrunning is no stranger to exploits like that. Fun game, with a neat twist.
Hey, really fun! Finding out the different recipes was a blast. You were thrown into it and discovered stuff yourself and it just felt good to find out something on your own. Great concept.
But it could be improved. For example a punishment for throwing something in the trash or (high) scores.
Some ideas: cooking toast for example. It would be burned bread by then. You did this with cooking the ice cream, which then disappeared. Finding out stuff like that is really fun.
So overall a really great game. You can try to flesh it out more!
