Thank you for playing and giving feedback. The story of the game can be a little dark, so I understand that it isn't for everyone. For what its worth, you were never able to kill the person and it was supposed to serve as both to explain a mechanic in the game as well as set the tone of the game. The whole lacking story at the start was by design to encourage the players who like to explore more and find out more through the interactables in the game, while those that prefer the mechanics can just play the game as per normal. Of course, the story built unfortunately probably not able to stand alone very well because I ran out of time to make some cutscenes, though for players who understood the reference it should work out. Regardless, thank you again for play and giving feedback, I appreciate it.