This is such an impressive showing for one dev in a week! You kept it very simple mechanically and that allowed you to overflow it with personality. You've got great game feel, and the environment is surprisingly interactive! Cutscenes are pretty rare to see in jams as well and the two you had felt polished. The best track is clearly the call hold music, but special shoutout to the percussion in level 3 that felt great to play with. The one employee using light mode on their computer was my favorite joke.
Excellent job!