THXX!!!
I AGREE about the 3d part, as it was our first jam we had this, CONTROVERSIAL, idea of leaving the game screen for last. SO it was indeed the last one to be integrated into the art style. A shader and redesigning the model textures were intended, but ultimately we ran out of time.
And YEAH, the left and right mouse movement is kind of a side effect of how I originally coded the point system. After some feedback, I decided to make the points hitboxes bigger, which led to that interaction. It hurts my inner perfectionism but it was, at least, a thought-out trade-off.