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Spin to When's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #2272 | 2.673 | 3.333 |
| Enjoyment | #2393 | 2.316 | 2.889 |
| Seriousness | #2586 | 2.494 | 3.111 |
| Overall | #3023 | 1.996 | 2.489 |
| Visuals | #3322 | 1.514 | 1.889 |
| Audio | #3359 | 0.980 | 1.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Other/Custom
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Comments
I like the idea and the game being written in java is impressive, but I wish there was more to it. Can't even explain exactly more of what but solving the crime felt a bit too easy. I just skipped to the end, noted which artifact's shading changed and then when. I'm sure there's a way to add some more layers to the solution, by which I mean - good idea, great potential, a bit udnerdelivers but that's okay for a game jam!
Thanks for trying the game, and for this feedback! :)
I think that's likely an optimal strategy, and it still works fairly well even if you're like me and sometimes need to go back and forth a couple times to be sure which one changes. Ideally there'd be a little while where tracking everything feels overwhelming and then it'd feel like more of an achievement to come up with a process for managing it, but it sounds like it's often too easy to quickly arrive at a good strategy, and then the player misses out on that.
It's interesting to think about what could be added to give the game more depth - one thought is if multiple people were guilty and you had to match them up with what artifact they stole, which would lengthen it but maybe not add anything completely new. A separate second phase with a different puzzle might be more satisfying.
I think it'd also help if I'd added audio, which shouldn't be too bad even in Java. I think it would have been fun to find a lofi or non-intrusive instrumental song that it could play normally or in fast forward or reverse depending on the clock settings being used. Just didn't make time to find a song or add in the code for it yet.
Thanks again!
I like the idea and the game being written in java is impressive, but I wish there was more to it. Can't even explain exactly more of what but solving the crime felt a bit too easy. I just skipped to the end, noted which artifact's shading changed and then when. I'm sure there's a way to add some more layers to the solution, by which I mean - good idea, great potential, a bit udnerdelivers but that's okay for a game jam!
The name and idea of the game is really creative, keep it up!! :)
Thanks! Hope you've been enjoying the game jam!
Creative use of the theme!
Thought tracking 5 objects and 5 actors was too much, but it was really engaging to find the culprit.
Thanks!
I think that's valid. While sometimes a really obvious fake shows up without watching for it, for me I mostly have to watch one object or one actor at a time and go back to check the others, and it also would have been too much for me to keep them all in mind (except maybe on the slowest speed, but then I'd almost need notes).
I'd originally wanted to add some settings for difficulty scaling, and I think a really good option would have been to to allow changing the number of objects and/or actors.
A really neat core mechanic that sucked me in. Thank you, that was fun.
Glad you had fun and that this gameplay idea worked out! Thanks for the comment and for giving the game a try. Hope you're enjoying the game jam!
Good concept! I like the idea and good use of the theme by spinning the clock.
Thank you! I had the realization that I could have put the pedestals in a circle or had the people spinning instead of moving straight, but I'm glad the spinning clock still came through for the theme.