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tikaradate

39
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A member registered 49 days ago · View creator page →

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Clever puzzles; I wonder how a full version might have more ideas, and how I will get stuck in the simplest of them lol.

Only got one star; had no clue how to get the others, will revisit later for sure.

Came for the art style, stayed for the hectic culinary chaos.

I will say, it took me a while to figure out that the broth was already an ingredient; I thought I was missing some step in the preparation.

I think a bit more urgency would be great, like a penalty or similar for failing someone's recipe; where it stands, I could ignore part of the recipes. An indicator of what ingredient is in what receptacle would be a nice addition as well (tho I liked that I could empty them by double-clicking, props to that!)

I liked that I started learning to cook certain recipes by heart.

Also, found it a bit funny how you can empty the trash, with the items getting sent up top.

As a final thought, I can't emphasize enough how amazing the art is.

I'm not smarter than a monkey...

This might be one of my favorite games from this jam? The simplicity of the idea, the atmosphere, the competition between monkeys (tbh I was sold on the "ten primates in a deathmatch" tagline)

My only complaint is that monkey arm sometimes obscured the screen, but in the end it seems to enhance the game somehow lol.

Had fun tackling the grapple mechanics. Completed it with 5 seconds left!

Had a bit of trouble dealing with the monsters; the damage they dealt was great, and they attacked really fast. In the end, I simply fled from them.

Took me some time to get the hang of it (the low timer stressed me out lol), but when I did, I had a great time!
The visuals are awesome, so is the music.

Tho I was a bit unsure about what ricochets were, couldn't plan them fast enough with the current timer.

A well-packaged game.

As a bullet hell enjoyer, I had to play this one.

The core idea is very neat. The rewind patterns were not the same as the foward one to dodge, so it seems like 12 levels.

The ship feels a bit floaty; a sharper movement could enhance the gameplay. I also would love a boss selection, but I get why it might not be there.

Great idea overall! The hand-drawn art is very pretty.
Found the rhythm aspect a little off-beat, unfortunately (it seems like I had to hit on the off-beat of the dancing song). 
The overarching theme could be a bit more present; the 20-second life makes the gameplay a bit frantic, so it's hard to notice it.

This game has a banging soundtrack. 

One of the funnier entries so far!

This might be my favorite game so far!

The many different ways to interact with the timer were well put together.
On the artistic side, the art style is really beautiful, and the accompanying OST  is great.

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Some great puzzles here!  Just when I thought I was getting comfortable, the game threw me a curveball (the first lake freezing puzzle, methinks, with around 65 or so restarts). I plan to complete the game later to see how else you can challenge me.

Nice work on the art and OST; very suitable for spending many minutes on a single puzzle.

I thought the hitbox for getting the actions could be a speck larger; sometimes it felt like I should have gotten the item (the tip of the hat seemed to brush against it).

Meant "tight" in the good sense, sorry for the confusion! They were really responsive.

Thank you for the review!

Yeah, the slowness is something we didn't really have a solution for in time; the animals still need to have a clear order of movement.

Our sole developer is really cracked for making that editor; all props to him. 

My cs/math brain really liked this! Simple enough rules that can make absolutely head-scratching puzzles. Lenient enough that one can mess around, but still having to understand the synchro aspect.

Felt really proud of myself when I noticed, for a pair of clocks, alternate holding them to run the counter twice as long (until it reached zero).


Really nice idea with lots of potential!

Great platformer, had fun trying to beat it (2m22s with some stumbles, def. will try to get a better time later). The visuals are simple but tight: nothing seems out of place.

Had some earlier deaths due to slipping from moving platforms, but got the hang of it really quickly.

Overall, really tight controls!

Responsible for the audio here. Still a long way to go, but happy to hear your thoughts on that! 

As classic programming goes, we left the UI for last and couldn't implement it in time haha. 

Thank you for your review!

The hand-drawn graphics are very charming.
The game would benefit from introducing each platform individually to understand their mechanics.

The UCH reference is very welcome!

Really nice aesthetic! The games are intuitive enough to understand how to play on the fly.
The difficulty curve could be a bit steeper, after 6 minutes or so, I really got the hang of it, and it seemed like I could go forever.

Overall really tight idea and execution package.

The contrast between the calm music and the death recap song is great!

Did not see the ending coming lmao.

Also, cool dragging physics!

Amazing visuals and audio! Got a bit of "Monaco" vibes.

The guards could be a bit smarter, like following the player and whatnot when they see you.

Really liked the caught screen!

Liked the really frantic gameplay!

The pipe area smoke made it a bit rough to find the leaks :(

With a clearer score system, I could see this being really fun!

Liked the vibe and aesthetic of the game!

Got a little confused at the start, but as the levels went on got the hang of it!

My main complaint is that the reticle gets lost in similar colors, so I couldn't aim as precisely.

Overall great fun! Will definitely revisit this at some point.

The artwork in this game is wonderful (especially the gameover news photo).

I found the roaming neighbors a bit inconsequential (tho I got jumpscared one time); I could run away from them, and when I fell asleep mid-run, they also stopped. Really didn't feel the need to be sneaky to reach the target.

Btw, great choice of having the playable character ragdoll when falling asleep.

Tried my hand at playing it alone! Real pity it was only three stages :(

I liked the idea of the game (the corpses both helping and being a nuisance).

Tho I couldn't really get the timing on the third stage (the stage after the two button stage), maybe I'm missing something.

Amazing voice work. Short but sweet experience.

Really fun precision platformer!
The double jump could reset after bouncing on a box enemy :).

Overall had great fun with it (tho I'm a bit rusty to get the good times..)

The narration is top-notch!

The snailiens gave me some scares (and their sound is really apt lmao)

Didn't understand the countdown mechanic in the shooting unfortunately :(, rhythmically clicking the shoot button made it faster (sometimes even spamming it).

Really simple but engaging puzzle!
Liked the ways you traverse the stack, added good complexity to the idea!
Will definitely try to complete it in the near future.

The combo of the song and the visual makes this a very tense game.
I don't know if it was on purpose, but the player character avoiding looking in the gun's direction also added to the atmosphere (although I found it a tad annoying at times). 
Great submission!

First of all, the starting cutscene is a trip in itself lmao, nice work.

Found the upper cut a bit unreliable to do :(

The hitting sound is very satisfying!

Neon White my beloved.
Great use of limiting skills, took me a while to do the last challenge.

I think the jump and double jump sounds could differ, I was a bit confused when I used one vs the other.

Overall, very polished game, really fun to use and abuse the mechanics! 

Really great game! 
Feels like I could spend a lot of time trying to complete the 60s challenge.
Really liked that the waves are always the same! Slick design as well.

Took me a bit to get the hang of it, but when I did, that eagle never caught me.
Also, I liked that I could go beyond the meter when spinning my mouse.

Got actually invested in getting all endings
and learned that gambling does not pay (often)

Creative use of the theme!

Thought tracking 5 objects and 5 actors was too much, but it was really engaging to find the culprit.

This is very relaxing whilst being very spinny!
Reminded me of a chill Super Hexagon.

Took a bit to understand the hold notes, but they make the experience way more fun.

I liked the look/concept and wanted to try it, but I had trouble figuring out the main gameplay loop.

I wasn’t sure what my goal was or what feedback meant success. A short “goals” and how to achieve them note on the page or first screen would help a lot.

The intro cutscenes were beautiful and funny!

very satisfying to both place the planets and to score!
nice one!