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Wrong Way Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #384 | 4.050 | 4.050 |
| Audio | #402 | 3.600 | 3.600 |
| Overall | #423 | 3.730 | 3.730 |
| Enjoyment | #455 | 3.700 | 3.700 |
| Seriousness | #654 | 3.700 | 3.700 |
| Creativity & Theme | #953 | 3.600 | 3.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Really nice little game!!
The level design leaves a bit to be desired. A spiral of instant kill death spikes where you just have to time rotating 14 times in a row correctly isn't fun or challenging, it's just annoying. In general the puzzles did not make me feel like I was smart or figuring out mechanics, they either just existed or felt like I got lucky, or they were boring reaction tests.
The visuals and audio are pretty good although there was no death animation and the game just continues while the transition happens.
You didn't do much in the way of creativity for the theme, this is a very basic implementation of spin to win as a theme.
Really solid! Could use a death animation and sound effect with the red spaces but otherwise very well polished. Though for some reason when you try to inch of the edge the block guy flings himself really far which can be a bit frustrating for a couple of the puzzles.
Love this as a puzzle game, reminded me of Celeste a bit with the design of levels. Great puzzles and love the art. Amazing time. One of my favorites so far.
What an amazing game! I love the art and music! The controls feel a little stiff but I think that works in the games favor!
I love puzzles like your game! The visuals are beautiful, and I highly appreciate the particle effects, and the feel when you fall from a high point. Great job!
Really cool take on a puzzle game.
Thanks :)
Loved the idea of rotating the level to solve platforming puzzles! The visuals are really good looking and neat (I wish the brown squares were in that style as well because they feel slightly out of the place as they are). Also the particle and sound effect on groundfall was so satisfying that I was actually disappointed there was no effect on dying on red field ;) The music didn’t feel repetitive at all, it felt like a nice background sound for focusing on executing the solution :) Really cool game overall! Well done!
Thank you so much! I was honestly worried that the music might become repetitive or not as good because this was my first time making my own music and I have 0 knowledge in that. But at the end I think it came out good enough! For the brown squares and the dying effect, I did wanted to work on them but time was running out and decided to atleast get the submission in. Glad you liked it
really love the visuals!
Thank you!!!
Super simplistic yet oh so effective, fun, and addictive. between the music, the fluid rotation and the flow of new obstacles being introduced, you have thoroughly cooked.
Thank you so much!!!
quite enjoyed this one. i've seen a few games similar to this and this one kept me for the longest so far. i like that the game progressively becomes less about platforming and more about having the character fall with style
Glad you liked it!
Cool game! If I had to point out one flaw, I'd say the difficulty curve is a bit too steep. Other than that, great job!
Yes, I was planning to add more levels so the difficulty is not so sudden but due to time constraints I was just happy to at least get some challenging levels in. Thanks for playing
Had fun, neat little idea
Thank you!
cool idea !
check out my game if you want to :>
Thanks! I will check it out.
I liked it!
In the first level it says Move W and S to move instead of A and D.
Music was great, the landing effect was great, although it made me think maybe after a big one or a couple of those i would die a first
Yes, I'm aware of the W S mistake. I did the UI stuff at 3am and was really tired. I'm hoping to fix it once the the rating period is over. Glad you enjoyed the game!
The Particle effects after a huge landing was an awesome choice, i also like that you can literally maybe finish an entire level without touching the ground.... i was actively trying to finish some of the earlier levels without touching the ground again after i got air borne.
Yeah, I realized that later in the development that I didn't really needed the movement part but by then it was too late. The last level actually has this premise where you just have to airborne the whole time. Glad you enjoyed it!
Nice, reminds me of the game VVVVVVV
That last two levels were nightmares. Nice spinning platformer game. The fall from high place effect was a nice touch.
Thanks a lot for playing! Hopefully you didn't experience any bugs