I really like this game and played through it all. It's fun and unique, great job! The tree growing animation looks great and the guidance trail was nicely done and easy to understand. The cars driving around on the street were a nice detail as well, and I liked the atmosphere and music change half way too. I see a lot of potential for a more polished version of this, but for me, the mechanics in it's current state are holding it back. Here's what I mean.
I spent the first half of my experience trying to carefully maneuver the seed through the level and land in the pots. When I wanted more control or a shorter distance, I was producing smaller gusts of wind while looking down, so I could figure out my landing position. It turns out looking down makes the wind go straight down, so I was speeding my descent without moving forward at all. An explanation or more visual feedback of this mechanic would go a long way. I had a lot more fun after figuring it out! Personally, I think it would be an improvement to disconnect the wind's movement from the camera movement after it's released and have it locked to horizontal only, then make the seed gently drift in the direction the camera is facing, allowing smaller adjustments (such as aiming for the pots or correcting back after a strong gust).
Other minor things, the UI prompt at the start of the game was quite small (and covered by my taskbar) and a restart key would be nice, in case I run out of wind energy. I do think the vents could be more forgiving since they were a bit unintuitive to hit (I thought I was in the stream multiple times but didn't get much boost).
This was intended as constructive criticism (since I believe you were looking for some?) so I hope it helps!