Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Tell-Tale HeartView game page

By Edgar Allen Poe
Submitted by minecanary — 25 minutes, 47 seconds before the deadline
Add to collection

Play game

The Tell-Tale Heart's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#103.3003.500
Visuals#133.1823.375
Polish#152.8283.000
Overall#172.6522.812
Gameplay#182.3572.500
Theme Implementation#232.5932.750
Special Object Implementation#271.6501.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme implementation
The incessant beating of the human heart drives the narrator to madness.

Special Object addition
My unstoppable engine is the human heart, beating until the very end.

What tools and 3rd party assets did you use?
- Godot, Blender
- Small pieces of artwork and audio from opengameart.org attributed on the itch.io page.
- Music created on request by OneWayMusic, attributed in-game and on itch.io page

How did you use generative AI?
Code completion VSCode

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Pretty sweet. Gameplay is far from perfect ofc, early on into the game the narration would sometimes stop before you find the heart, leaving you clicking around in silence for like a minute, which greatly disrupt the atmosphere; and closer to the end it's the opposite problem, when you find the heart too early and have nothing to do all the remaining time, given you don't even need the nails at this point, because you've maxed almost everything. But generally the idea is great

Submitted

This was a very cool experience! I did start to get a little bored towards the end because the gameplay got so repetitive, but it was still worth completing for sure!

Submitted

I couldn't finish it out of boredom but it's not the worst, it feels like playing a game while some show is running in the background, some suggestions include

  • add changing pictures that show what happens in the story instead of just a black background
  • subtitles, these can attract the gamer's attention more
  • removing boards shouldn't be a limited time upgrade, u could make it a max of 3 per chapter instead of at the game's total
  • light should just be maxed out and not need any upgrades, I shouldn't pay to not get a headache
  •  upgrade that allows holding hammer to remove nails
  • perhaps u earn 75% of a wooden bored for each leftover board from clicking the heart
Submitted(+1)

This is such an interesting submission. As a horror fan, I really loved this, and it legitimately inspired me with the idea. However If I had to leave a constructive comment, it would be that It got pretty easy to max out your stuff very early on. Because of this the levels started feeling like just click constantly and wait for the narration to allow you to continue. I think it would be super cool to have multiple little mini-games that you play in-between story beats, inspired by events happening in the story. Anyways good job, very cool! And congrats on the submission!

Developer (1 edit) (+1)

I am glad it inspired you! Horror is my favorite genre for sure. Thank you for the feedback, time definitely got the better of me here. But I agree, it's definitely not balanced and could use something to break up the monotony. This will probably be an idea I go back and visit at some point in the future as I had fun doing all the polish like the lamp swinging around and the interactive title sequence. Also, your submission is amazing.