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Spider-Kyle

75
Posts
6
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12
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A member registered Aug 16, 2021 · View creator page →

Creator of

Recent community posts

Yea, the descriptions, it doesn't explain what each upgrade is or does

It doesn't end, it's meant to be endless

Nice game, last level has a bug like others said, but it's nice, also the 2nd level needs to have it's collision smaller, maybe make each tile have a 6x6 collision?

It needs more balancing, only finished the first level, it's hard to aim it accurately, also no level selection?

I feel like it's a good idea, but it's kinda hard to control, feels more like a rage game

Good game, but I wish there was a speed up button to fly faster, also crashing into planets is fun :D

Good game, but some suggestions

  • Add an indicator stating the current direction and the direction that will occur when the player presses Space
  • Indicate stuff is breakable, I assumed on the 2nd level the skyscrapper's highest floor was the target, but I actually needed to smash the door open

Definitely top 5, feels like something I would play as a kid, graphics look cute, also the "Thank you for playing" really was awesome, can't believe I almost rage quit at the last level

I like it, but it's hard to control, also uprgade system looks confusing

Good game, but it's hard, would be good as a rage game

Is this incomplete? can't do much, also lack of instructions is hard to know what i am supposed to do

Simple concept, but I wish there was more to do, also needs a restart button

Good game, but feels quite short, needs more content

Thanks for your feedback!

The reason alien appear closer than resources has to do with the bounding, basically resources require a farther distance to disappear, while enemies just disappear almost as they get offscreen, maybe I could check if they became visible, then if they disappear when they became visible, I could delete them.

That was also somewhat suggested by a playtester, basically different resources and something to use them on, but I thought it would go against the jam theme.

It's for balancing reasons, one of the playtesting feedback recommended the button breaking every couple clicks requiring fixing.

If you mean the in-game reason for it breaking: it's just like anything in the world, overusing breaks it

Thanks, will do!

Good quality, but the gameplay is confusing, i put a generator and drill on copper and nothing was mined, skill issue of mine probably, but looks nice!

Good game idea, wish there was more than 1 level tho

Fun game, but it feels a bit unfair, understandable though since match 3 games are hard to balance

Amazing game, would play more if it had more levels

Fun game but hexing is awkward when there are 40 penguins attacking you

A good idea but I can't get past the 2nd level even with the barracks upgrades, enemies just upgrade too fast while i need to rely on rng

Fun game, just made an ad for my game there lol (gl finding it >:3 ), reminds me of rplace and wplace except you get your own space so it's actually entertaining

shout out to whoever i merged with who was drawing a heart!

Great game, hope you can turn it into a full release someday, would love to pay with more content

Nice simple game, wish it had music/sfx tho

Yeah, the game needs more balancing i agree

Yeah, balancing is an issue, was hard to figure out a solution

great idea, maybe if i update it someday

there is like 4 perks (technically 6 but 1 just gives a score, the other a bigger amount of score):

  • blue grants shield
  • purple grants an extra hex to shoot (yes the bullets are called hexes :P )
  • orange grants frenzy (no fire rate for 5 seconds)
  • green grants an extra fire point

Yeah, the six sides is the most fun, it can get addicting when you get them (or atleast for me, i would sometimes just play and forget to work on the game)

you probably had frenzy, if you merge with an orange circle, you can ignore firerate for 5 seconds

the sound effects were made using rfxgen, made also by raysan, recommend it if u need a sfx sound generator

yeah balancing is an issue, everyone complained about, in development i would either make the game super easy or super hard, maybe i should have checked more balancing ways (i just thought of a wave system, that would have been nice)

Nice game, i like the music and mechanics, only problem is the collisions, which make it hard to hit enemies, but tbf it also makes it hard for them to hit me, so i guess it's balanced

High quality but a bit complex, too hard for my dummy brain

Also nice idea of having both hexagons and witch hexes

Calming game, nice to play, you might wanna make a mobile version

Needs a graphical change cuz it hurts my eyes, otherwise a fun and calming game to play (nice music choice too!)

Interesting, hard, you could advertise it as a rage game

Really needs balancing, it can be a good game, you just need to balance it better

Good idea with a great gameplay, but needs some extra work, also a score system, make it so you don't need to examine the people (i can already see the guy has a big nose, i don't need to examine him) and also some navigation bugs like the recipe like people said

Fun game, i agree with howeverice that balancing needs some work

Didn't expect 2048 but hexagon, cool

Nice idea, much better than i anticipated, you could turn this into a mobile game someday

Thanks, I unfortunately had very little feedback, some was taken, so was so major I couldn't do it, hope you had fun playing in your time of reviewing!

Okay, this might sound, but this is too high quality for this jam, I want a desktop version of this with a save system, so I can play when I am idling on a task/talking to people, this is certainly my favorite out of the others