Yea, the descriptions, it doesn't explain what each upgrade is or does
Spider-Kyle
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Thanks for your feedback!
The reason alien appear closer than resources has to do with the bounding, basically resources require a farther distance to disappear, while enemies just disappear almost as they get offscreen, maybe I could check if they became visible, then if they disappear when they became visible, I could delete them.
That was also somewhat suggested by a playtester, basically different resources and something to use them on, but I thought it would go against the jam theme.
Yeah, balancing is an issue, was hard to figure out a solution
great idea, maybe if i update it someday
there is like 4 perks (technically 6 but 1 just gives a score, the other a bigger amount of score):
- blue grants shield
- purple grants an extra hex to shoot (yes the bullets are called hexes :P )
- orange grants frenzy (no fire rate for 5 seconds)
- green grants an extra fire point
Yeah, the six sides is the most fun, it can get addicting when you get them (or atleast for me, i would sometimes just play and forget to work on the game)
you probably had frenzy, if you merge with an orange circle, you can ignore firerate for 5 seconds
the sound effects were made using rfxgen, made also by raysan, recommend it if u need a sfx sound generator
yeah balancing is an issue, everyone complained about, in development i would either make the game super easy or super hard, maybe i should have checked more balancing ways (i just thought of a wave system, that would have been nice)





