Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Spirit SwordView game page

A restless spirit turns swords into wheels of destruction. Will you guide him to Vengeance or Forgiveness?
Submitted by Timothy Shaper — 2 days, 6 hours before the deadline
Add to collection

Play game

Spirit Sword's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#2584.0244.024
Enjoyment#3533.7953.795
Creativity & Theme#4223.9883.988
Overall#6243.5953.595
Audio#12163.0123.012
Visuals#14693.1573.157

Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

GameMaker

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 60 to 41 of 61 · Next page · Previous page · First page · Last page
Submitted(+1)

the game is soo cool and enjoyable, the mechanic is very creative!

Developer

thank you :)

Submitted(+1)

it was really good for being a short game

Developer

thank you :)

Submitted(+1)

Nice game! I liked the mechanic that you used too, with the walls as well. The only concern is if you get hit while having more than one sword, the sound effects for the sword breaking stack, and it gets really loud.

Developer

thank you! I’ll make audio better next time :)

Submitted(+1)

25/25! Great game and fun mechanic! My only complaint is that I felt no need to grab any sword upgrades or destroy any bullets until I reached the actual enemy or wall I needed to destroy. It would have been nice with some incentive to destroy the bullets, maybe a scoring system and you got points for destroying them?

Developer

excellent feedback!! I’ll make spirit sword 2 way better with all this good feedback from devs like you and others. Thank you!

Submitted(+1)

Awesome!! The mechanics were really smart and wielding a bunch of swords was seriously fun! 

Developer(+1)

thank you!! :)

Submitted(+1)

When the player walks into the barrier, damn, that death sound is loud. Overall, it is an enjoyable experience to wield mass swords and slice everything in your path!

And of course, in the end, I chose vengeance for obvious reasons.

Nice game Timothy Shaper! ⚔️⚔️⚔️

Developer

Thank you Adam Parker, creator of Spiral of Vengeance! :)

Submitted(+1)

At first it drove me insane I couldn't rotate my sword during the raining fireballs part but I quickly got used to it. Solid premise and pretty fun gameplay.  Great job!

Developer

good job :) thank you

Submitted(+1)

Good stuff! Once I got into a flow of things the game became really enjoyable. The plot is great too and I like that you put a choice at the end! Visuals and Audio aren’t too bad and playing as a spinning sword is pretty serious. Good Job!

Developer(+1)

Thank you :) :) :)

Submitted(+1)

Having the sword directions effect if they take damage or not is a cool idea! Congrats on finishing a game!

Developer

Thank you : ) : )

Submitted(+1)

Really fun game, even though I feel like I could pretty easily beat the game while just holding left click so I feel like a little balancing needs to be done, as per usual in a 7 day game jam :) The movement felt really good. Only other critique is that the hitboxes felt a little big for sword and the projectiles but that is a very minor thing (and I could also be delusional) 

Amazing game and I definitely enjoyed playing it!! 

Developer(+1)

Thank you!!!!!!!!!!!! :)

Submitted(+1)

Wow, this was a lot of fun! So much character and I love the lore of the spirit sword! Vengeance was chosen as it was what the sword was calling for. 🗡️ Although I had a lot of fun gathering more swords to spin, I was spinning in one direction pretty much the whole time. I thought the idea of the sword having a back side weakness would take a greater part in it too. However, I do really think this could be built out a lot further! Maybe even just a second projectile type that only gets taken out by a clockwise spin vs another that's weak to the opposite, to really switch it up between spins. This did have some good juice though, blocking projectiles felt really satisfying. Awesome entry and job well done!

Developer

thank you :) I’m going to make a better Spirit Sword, thank you for playing

Submitted(+1)

This felt a lot like playing Undertale in later levels. If you're reminding me of Undertale, that's for sure a good thing! Creative mechanics, I had a lot of fun with this!

Developer(+1)

thank you :)

Submitted(+1)

I did it! I pressed F at the end! 

Great game!

Developer(+1)

I am very proud of you, thank you for playing :)

Submitted (1 edit) (+1)

This game was pretty fun! I loved the story and the twist at the end. It also felt satisfying to gather like 7 swords and get a speed boost to destroy all the fireballs in my way. The game also had a good bit of challenge to it as well. The graphics and sound effects were also really nice, and the concept of collecting swords to deflect projectiles is pretty creative. Some suggestions I'd recommend are first adding a settings menu to change the volume or to pause the game. Secondly, adding more levels or more variety of fireballs or upgrades, because it currently feels a bit short. Lastly, you should make the game a bit more balanced since the game is pretty cheeseable by just staying near the bottom and swinging your swords right, which prevents nearly all the fireballs from hitting you. But overall great game!

Developer

Thanks! I will definitely make all those changes and more!!! Good job discovering one of the metas

Submitted(+1)

I liked the mechanic of the back of the sword being vulnerable a lot. I think you could add an option where the sword changes color when it's flipped, just so that it's more readable for the people who might need it. Apart from that it's a solid game.

Developer

Thank you :)

Submitted(+1)

this game has a lot of potential the storyline is great, the art and sound effects and the game feel needs a bit of work but overall a solid game and i enjoyed it 

Developer

Thank you :)

Submitted(+1)

Seriously cool game. I like the character sword's design, it reminds me of a sword you'd see in Epic Battle Fantasy. The gameplay itself is also fair and manageable, thank you for allowing us to move in all cardinal directions instead of just left-right like I initially thought lol. I got the gear.

Developer

Yes, I remember epic battle fantasy!!! Thanks for playing, gratz on the gear piece! 

Submitted(+1)

i had a really good time with this! the spinning mechanic was really fascinating and weaving it into a both defensive and offensive tool was a lot of fun.

interestingly, i started feeling like more than one sword was a detriment. it felt really easy to lose track of what was going on if i had three or more swords, so i would just use one and jiggle it around on the barriers so i could pay more attention and dodge better.

Developer

WOW, you beat with 1 sword? That's supposed to be really hard to do. The goal was to force the player to collect lots of swords and SPIN to win. I wanted to add a challenge mode where you only had 1 sword but didn't have time.

Submitted(+1)

Welp, this was almost a straight 5 stars for me, awesome game and story, very unique

i do thing the visuals could be improved and that would make the game better, but it's fine

great audio and gameplay, super fun to get a ridiculous amount of swords XD

Developer(+1)

_Thank you~ :)___

Submitted(+1)

amazing game!! love that you have two endings at the end!! did not except the twist tbh, was hoping that i could save elize but great game!!

Developer

thank you :)

Viewing comments 60 to 41 of 61 · Next page · Previous page · First page · Last page