To be honest, one of the most polished games i have played in this jam. Relaxing atmosphere, nice gameplay, good puzzles! Very nice, congrats!
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Sokogear's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #32 | 4.260 | 4.260 |
| Visuals | #47 | 4.633 | 4.633 |
| Creativity & Theme | #52 | 4.433 | 4.433 |
| Enjoyment | #69 | 4.233 | 4.233 |
| Audio | #80 | 4.067 | 4.067 |
| Seriousness | #346 | 3.933 | 3.933 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
Puzzle games are often difficult to pull off well, but this one does it near flawlessly while keeping to the theme. Definitely a favorite for me!
Really cool take on the standard Sokoban formula that nicely incorporates the theme, and a very polished experience as well. Graphics and sound are solid and professional; fantastic vibes. The puzzles were hard but it was really satisfying to solve them! I didn't make it though all of them yet, but would like to come back to this. Great stuff!
This game was insaaane! I loved it! Puzzles are my jam and this was amazingly done! All levels were interesting. with interesting mechanics. For me the fourth one was by FAR the hardest. I think I spent 40 minutes and 25 of it was only for level 4. I came to the comments to check if someone solved it and read that you had a Level selector in the pause menu, I wish you also had it in the main menu so I knew from the beginning. So I went and solved everything and then came back to level 4 and solved it by accident and then again but with knowing. I wish there was either a place to show the solutions after I had solved it. Also a ghost place as where the thing would land as an accessibility option. The spinning mechanic by itself was so sooo interesting that I sometimes would forget to also push the box :D
The calming music, SFX, Art and polish were great, would play 50 levels of these.
Also the character looking at the center ("you") after you vanish the box was so funny, reminded me of death squared humor.
10/10
This is clean, all. Clever puzzles, audio and visuals. I was surprised to be able to push/move the piece! Great job overall
Really liked this game, great audio & visual flair and, as someone who doesn't play puzzle games all that often, frustratingly difficult but not in a bad way (managed to beat the game after much trial and error). It took me a while to learn how to visualize where everything would end up (I ended up counting tiles and rotating that count in my head), and I agree with some of the other comments' QoL suggestions regarding undo & visualization, but I have no complaints besides that.
very nice idea, and execution, loved the art and the music, geat job!
I know it has Soko in the name but it took me a while to find out you could push the key as well, maybe have a tutorial level for that kind of stuff that is trivial to complete but forces you to use the mechanic. Other than that this is really cool, everything is super clean and fits together extremely well. I would not have felt out of place as a demo on steam.
Extremely polished game, with nice audio and visuals, and to my own surprise I finished all the levels :D
Great visuals and mechanic! I got stuck on level 4 :(
I would love to be able to visualize where the position of the object would be even before rotating. I know its 90 degrees, but showing a ghost version of it where it would go would be nice. But maybe that would make it too easy?
I would also love to undo instead of the level just restarting on failure.
Great potential!
Cool mechanic!
At first I thought you could only rotate things directly adjacent to you. It may have been the little arms on the player fooling me, but once I realised that you moved the whole board it was good fun. Good difficulty through the levels that kept me engaged without being frustrating.
Audio & visuals are very sleek and polished.
Great job
Very nice visuals, love the grid shader especially.
It is a bit laggy on my M1 Mac in the Browser, but that is not unusual. The Puzzles are quite hard , i gave up on the third one. More flexible solutions would make this much more fun, but that also requires plenty of playtesting so yeah.
Also, nice idea fitting the theme. Great Job!
I really like the concept, game looks really good too! I'm sad to admit, after 15 minutes I admit defeat on the second level. Maybe there's an obvious solution and im just stupid lol, lemme know what you think about the second level being to hard, I might revisit!
I love this. Audio is fantastic, great visuals. I'm too stupid to get passed the second level.





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