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Triskeles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #762 | 3.626 | 3.917 |
| Creativity & Theme | #825 | 3.703 | 4.000 |
| Overall | #1351 | 3.163 | 3.417 |
| Visuals | #1556 | 3.086 | 3.333 |
| Enjoyment | #1608 | 2.855 | 3.083 |
| Audio | #1898 | 2.546 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Super fun and creative idea! Really hard to master the controls but quite fun once you start getting the hang of it! Definitely could do a bit more visually to tell the legs apart, or find some way to incorporate the W/A/D letters onto the legs (tattoos perhaps?).
Overall great work, enjoyed my time with this one!
Thank you for playing! He would perhaps get a crazy tattoo like that
"#bad" SONION what do you mean this is peak
a very enjoyable experience that is easy to understand but insanely hard to master, with some truly amazing characther desings to boot ;D
Thank you for playing!
I ended up being kinda dismissive about the game because I never managed to have a character controller that satisfied me, but thinking about it I guess making a game can both make one too familiar with its system to see the flaws and too critical of its flaws to see the good things... Also while I got to make very silly sprites, I wish I spent more time on the other graphical elements (the sky is default Unity blue ; _ ;)
very hard game, i could definitely see this being a browser game that i'd have played the shit out of in class - feels like there's definitely potential in a game using the mechanics, and it was quite satisfying once you got a rhythm, although they never lasted that long for me. good job
Thank you for playing!
Controls are really hard to get used to since which leg is at the top is always changing, but this is a very silly time. I had a lot of fun flailing around, and the music definitely adds to it. It's hard to come up with proper feedback besides obvious visuals stuff because at the end of the day it's really just like "what the hell am I playing bro" but this is a wild experience that will be sticking with me for sure
Thank you for playing! Yeah, there is some tension between the system being purposefully wonky and it needing some more smoothing, but I'm glad you found it silly enough to be compelling
Never thought I would get to play a game as the flag of Sicilia. Good job.
Thank you! Some hidden lore is that Trisko was born in Palermo
After collecting the teeth and a nose, I think I have beaten the game. Nice game, it reminded me of QWOP and Happy Wheels, got confused every time when the character turned around.
Yeah, I should have made legs and directions more distinct somehow. Thank you for playing, though!
I really like the idea of moving three legs individually. It would be cool if each leg were a different colour or something like that, because it can get hard to tell which button controls each leg after rolling. There were parts that did frustrate me a bit, but I guess that is kind of a skill issue on my end. The game does have a really unique and creative concept, however. Good job!
Thank you! Yeah more testing *during* development would have helped immensely
QWOP aint got nothing on this, really nice!
Thank you! (IDK about that lol)
Really interesting player movement, definitely has potential for a game! One suggestion I have is to maybe add some sort of visual cue for each leg to know which button controls it? Because they're all the same visually and it rotates, it's nearly impossible to know how to move the specific leg you want without just pressing each key
That is good feedback! I wonder if it is legal to modify the game now though lol
This games is genuinely so fun, im sad there isnt more levels because i really wanted to play more, the movement is so hard and so fun