I really love this idea and the unnecessary seriousness to this. I definetly suck at this game right now but am getting better lol. Only thing that could use improvement is how long it takes for the salt shaker to reset and maybe some more polished ui. Otherwise I really liked it!
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Lazy, Susan?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #46 | 4.462 | 4.462 |
| Seriousness | #93 | 4.231 | 4.231 |
| Overall | #553 | 3.638 | 3.638 |
| Enjoyment | #685 | 3.500 | 3.500 |
| Audio | #1074 | 3.115 | 3.115 |
| Visuals | #1815 | 2.885 | 2.885 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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I really love this idea and the unnecessary seriousness to this. I definetly suck at this game right now but am getting better lol. Only thing that could use improvement is how long it takes for the salt shaker to reset and maybe some more polished ui. Otherwise I really liked it!
Really unique idea! However, I have a few gripes.
- The music doesn't fit the game's objective at all, too serious for something so silly.
- The plates and the shaker are all vigorously shaking all the time, which is rather annoying on the eyes
- The buttons and turntable could have used actual meshes and not be just basic shapes.
- After pressing the blue button, it takes a bit of time holding down the green one until it actually starts to spin the other way which is unsatisfying.
- I'd have liked that instead of being in a gray void we'd be in the inside of a kitchen.
- You have to make the turntable spin really fast for the shaker to gain any meaningful speed, which also makes it much harder to hit your target, either some kind of aiming assistance system would be needed or making the shaker object lighter so that it travels further at slower speeds.
- The user interface could use a face lift from just raw numbers with no styling.
The game's concept is actually really cool, and its satisfying when you do finally hit your target (where you could also add some more effects to make the player feel even cooler when they do). I am sure you are able to tackle all of these changes / additions in the future! Hopefully there will be a post-jam update :)
I missed my first 20 passes. Still had fun, especially once I got better! The music sets a very serious atmosphere.
For a first-time standalone game, this is a standout!
This game is really cool! It is really hard to control but the game was really fun to play. After a couple of tries I was only able to get a score of 3 which I think is pretty good. The music is so serious for no reason, it's very funny. This is a great game! Good job!
My best score was 2. 🥲 Game is hard though I'm sure the controls can be mastered with enough practice. Maybe it can be formatted into multiple levels? Otherwise, creative use of theme!
The main mechanic of the game is super unique and fun! It's fairly challenging as well :D
I had a blast playing this, such a fun game! I found a few spots to release the salt that would usually hit the plate I was aiming for, and I was able to get a score of 4 😁!
It is so cool seeing the improvements that you made to the game, including the spin meter and picking different plates at random. Also, when you make a shot the salt pouring out is great
Following up on RendXY's post about difficulty, I think part of the reason the game feels harder than it is is you have to hit that plate. You might want to consider making the "win area" a bit larger than the plate because there were a few shots I swore I made that didn't count.
Overall congrats on getting it done!
Thanks for coming back! I really appreciate the feedback. I had a lot of fun adding those new features, glad you enjoyed!
I’ll take look at the collision polygons, there’s definitely a chance that either those, or my collision code, is off in some way. Maybe I’ll implement an instant replay system like various sports use and switch to an overhead cam to show the shaker’s path 🤣.
same. I’ve chucked that salt hundreds of times and still see “Final Score: 0” waaaay more that I should admit. Testing features like the salt particles and target randomization was infuriating at times.
The idea of a player spawnable replay cam that shows the salt clearly missing the plate from like 3 different angles before launching a “Skill Issue” banner just sounds like a fun challenge.
This is a brilliant mechanic, instantly fun - has scope for expansion
The music makes passing the salt feel very intense. 5/5 Seriousness :)



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